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Joined 2 years ago
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Cake day: September 1st, 2023

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  • I haven’t played multiplayer, but Build 42 is really shaping up. Game is getting more survival-y in that you can make a lot more stuff from components (ore, clay etc.) and there is real wildlife/ livestock to make more food craftable from renewable post-apocalyptic sources. The lighting has been overhauled, some older areas have been revamped to be more realistic, buildings can be much taller. They even added a bit of randomness to the map with random basements. I’m really hopeful this patch gets guns right too, they’ve improved previously but still take way too long to become viable IMO.

    They must be pretty close to official release, it’s really getting there.

















  • Yes. It has basically the same issue that any compatibility layer is going to have. It will either faithfully reproduce X11 so well it will bring all of the nonsense Wayland was meant to do a way with (everything not directly related to displaying graphics, like font and geometry rendering from the '80s, network transparency, insecure event handling) OR it will attempt to get a reasonable subset working for modern X apps and it won’t be compatible with dusty old binaries and X forwarding etc.

    Right now it looks like a shim for Xwayland so it’s the first one, but as it matures we’ll see.