The main target of the Godot Engine are game developers. But Godot’s easy workflow and functional UI elements, makes it also a good fit for non-game applications. There are already some out there you may know, like Pixelorama, an Open Source 2D sprite editor.
@Lmaydev @crittecol I don’t know enough about the internals of other engines, but Godot by default caches the result of draw calls. It’s up to you the dev to signal to the engine that a node has changed and needs to be redrawn. Of course, this is done for you by the engine for existing built in properties, like label text.
All this to say, unless you are changing the contents of your label each frame, it is not getting drawn 60 times per second.