I used to think this is pretty much how games were really made when I was a tiny child. I couldn’t get over how many images needed to be created to get every possibility from every angle.
I used to think that a 3D game would need to have any possible still image pre-rendered and ready, just gotta show them all in the right order depending on user input.
The code:
I used to think this is pretty much how games were really made when I was a tiny child. I couldn’t get over how many images needed to be created to get every possibility from every angle.
I used to think that a 3D game would need to have any possible still image pre-rendered and ready, just gotta show them all in the right order depending on user input.
I watched this awhile ago and it was very interesting how they made super small games for NES.
https://youtu.be/ZWQ0591PAxM