I heard of one for Game Dev Tycoon, where they released a version themselves on the pirate bay, when your game sales suffer from piracy too much to progress and you’re unable to research DRM. Just beautiful.
There was some Michael Jackson rhythm game for the DS that would, when it detected it was a pirated copy, replace all the normal midi instruments with vuvuzelas.
Arkham Asylum would disable Batman’s glider ability, making pirates plummet to their deaths unexpectedly. Somebody reported this “bug” on the developer’s forums, and a dev replied back “It’s not a bug in the game’s code, it’s a bug in your moral code” before explaining that it was an intentional anti-piracy hook.
One of the ARMA games (2 or 3, I think) would start playing bugles at random intervals and would make your guns’ accuracy slowly get worse over time.
Ive got a soft spot for shenanigans like this.
I heard of one for Game Dev Tycoon, where they released a version themselves on the pirate bay, when your game sales suffer from piracy too much to progress and you’re unable to research DRM. Just beautiful.
One of the serious Sam games would summon an invincible scorpion monster to fuck you up
There was some Michael Jackson rhythm game for the DS that would, when it detected it was a pirated copy, replace all the normal midi instruments with vuvuzelas.
Arkham Asylum would disable Batman’s glider ability, making pirates plummet to their deaths unexpectedly. Somebody reported this “bug” on the developer’s forums, and a dev replied back “It’s not a bug in the game’s code, it’s a bug in your moral code” before explaining that it was an intentional anti-piracy hook.
One of the ARMA games (2 or 3, I think) would start playing bugles at random intervals and would make your guns’ accuracy slowly get worse over time.
Some developers are pretty damn clever at it lmao