Patrick was the man that actually started coding what would become Warcraft: Orcs & Humans before “real” development began. Some highlights:

  • The main motivator for the game was “Dune 2, but with multiplayer”
  • While there were plans for making it a Warhammer game, most of the team was against that idea, wanting freedom and being burned out from previous work with DC
  • The name “Warcraft” was idealized by Allen Adham, who wanted a game series of historical conflicts
  • The game originally allowed you to select as many units as you wanted, but that was later limited to only 4

Part 2 - https://www.codeofhonor.com/blog/the-making-of-warcraft-part-2
Part 3 - https://www.codeofhonor.com/blog/the-making-of-warcraft-part-3