We’re on the road to the release of Wine 11 early next year with the first Release Candidate now available for the Windows compatibility layer. This is what Valve’s Proton is originally based on, and so eventually next year we’ll see Proton 11 too.
Now that this release is out, they will move onto a feature-freeze to focus on fixing up bugs.
The highlights of this Wine 11 RC 1 release include:
- Mono engine updated to version 10.4.0.
- Locale data updated to Unicode CLDR 48.
- TWAINDSM module for scanner support on 64-bit.
- Various bug fixes.
A few game fixes were noted for the likes of Oblivion, Mass Effect Legendary Edition, King’s Quest: Mask of Eternity and various others.
It’s amazing how the Wine developers still care for compatibility with older games. Oblivion is just a few months away from its 20th birthday.
Kings quest: Mask of Eternity is from 98. I don’t even think that many people still play that very often. Compatibility is Wine’s thing.
People didn’t play Mask of Eternity when it was new. There’s a reason why there was no King’s Quest 9.
Yeah partially from it not being very successful by not being a great game, but also point and click was on its way out as a popular genre. It’s still one of my favorite genres and it makes me sad, but it wasn’t very flashy in comparison to genres like fps. I still play a lot of the old Sierra and LucasArts games when I’m feeling nostalgic, so knowing Wine has me covered will always be greatly appreciated.
I love that version number matchup. The way things are going, Wine 11 is looking like a better option than Win 11.
Wine/11
Windows declaring Linux a terrorist organisation after this release.




