WDYM? It’s Wine like Wine. With a GUI similar to PlayOnLinux and such.
I suspect Steam lacking Proton is the main reason you don’t like it. That’s easy to get used to, yes.
That might be, eh, sort of a business agreement between Valve and Codeweavers, the latter play a significant role in upstream Wine’s development after all. And Crossover is their paid product.
I don’t like it because it takes forever to set everything up and in the end you still get errors, or at least I did.
Wine kinda sucks for that exact reason, IMO, if you get it right it works really well but until then it’s a troubleshooting nightmare. Maybe Proton made me a bit too lazy.
Me too, but that’s up to Valve. If they don’t want it under macOS, then they don’t.
The possible agreement aside, there might also be cartel pressure upon Valve to not do this. Apple was making their jump from x86_64 to ARM on Macs about the same time as Proton was appearing in Steam. Perhaps Proton for Linux doesn’t result in pressure, while Proton for macOS would.
In theory they could put out a paid compatibility tool in their marketplace, with Codeweavers getting a cut. Valve, I mean. If that were a problem with not hurting Codeweavers’ business. Mac users are known to be tolerant to paying for software.
WDYM? It’s Wine like Wine. With a GUI similar to PlayOnLinux and such.
I suspect Steam lacking Proton is the main reason you don’t like it. That’s easy to get used to, yes.
That might be, eh, sort of a business agreement between Valve and Codeweavers, the latter play a significant role in upstream Wine’s development after all. And Crossover is their paid product.
I don’t like it because it takes forever to set everything up and in the end you still get errors, or at least I did.
Wine kinda sucks for that exact reason, IMO, if you get it right it works really well but until then it’s a troubleshooting nightmare. Maybe Proton made me a bit too lazy.
Me too, but that’s up to Valve. If they don’t want it under macOS, then they don’t.
The possible agreement aside, there might also be cartel pressure upon Valve to not do this. Apple was making their jump from x86_64 to ARM on Macs about the same time as Proton was appearing in Steam. Perhaps Proton for Linux doesn’t result in pressure, while Proton for macOS would.
In theory they could put out a paid compatibility tool in their marketplace, with Codeweavers getting a cut. Valve, I mean. If that were a problem with not hurting Codeweavers’ business. Mac users are known to be tolerant to paying for software.