Leaker here is Brad Lynch, who generally seems reliable as a leaker for Valve software and products. He was also the source for the leaked renders of the steam controller.

    • Luci@lemmy.ca
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      1 day ago

      The layout was very very non standard and had a single stick. I’m smoking a lot of weed but I can tell you the n64 controller doesn’t count here.

      • James R Kirk@startrek.website
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        12 hours ago

        I said it was first I didn’t say it was standard. But being the first it definitionally can’t be “nonstandard” since it was the only one at the time!

        • OrgunDonor@lemmy.world
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          17 hours ago

          How many controllers since the N64 have used that layout? The Sega Saturn Fat Controller is a more standard layout than the N64 controller.

    • samus12345@sh.itjust.works
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      1 day ago

      I’ll just include consoles that came with symmetrical or asymmetrical for simplicity’s sake:

      Symmetrical:

      PS2: 160 million

      PS3: 87 million

      PS4: 117 million

      PS5: 92 million

      Wii U: 14 million

      Symmetrical total: 470 million

      Asymmetrical:

      Xbox: 24 million

      Xbox 360: 84 million

      Xbox One: 58 million

      Xbox Series X: 35 million

      Gamecube: 21 million

      Switch: 155 million

      Switch 2: 17 million

      Asymmetrical total: 394 million

      More people have played on symmetrical controllers than asymmetrical.

      • thingsiplay@lemmy.ml
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        1 day ago

        I prefer assymetrical xbox style for modern games where the analog stick is more important than dpad. For oldschool games I prefer the dpad on the outside (symmetrical) like Playstation does. Just my opinion.

        • Stampela@startrek.website
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          17 hours ago

          Similar opinion here! What I’ve noticed since the NES, is that my hands are largely symmetrical, and so the better layout depends more on the game than anything. For example, Microsoft had the advantage for a long time in racing games! Longer triggers giving better control, left stick in a spot making symmetry with the face buttons so everything goes naturally over steering, throttle, brake and whatever the face buttons do in the specific game, maybe turbo or…

          Similarly, that layout favors games where camera control isn’t important (or possible) like action games, platformers and so on, focusing on movement and actions.

          Now, the symmetrical sticks? They are perfect for things like fps, as the hands will be comfortably over the same spots: both thumbs on analogs, index and middle fingers over shoulder buttons and if there’s back buttons even a better alternative to face buttons!

          And as mentioned in another comment, the Steam Deck has everything on the same level, making it perfect for anything. <3

          I have played so much that nowadays I don’t even notice the difference in layout so much, be it the Dual Sense for games that support it or the GameSir Cyclone 2 for the rest (TMR sticks!) but what I DO notice is the not anymore start and select. Press “mystery button” to open the menu and I’m there, trying to figure out if it’s the one on the right or left side…

    • samus12345@sh.itjust.works
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      1 day ago

      Why would a single analog stick be relevant in a discussion of whether symmetrical or asymmetrical analog sticks are “regular”?