• Buddahriffic@lemmy.world
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    9 hours ago

    Goku is the mechanism that prevents the game from going on endlessly. As each player feels like they want to do something else, they reveal a dragon ball on the board (if there are less than 7 players, the game starts with however many dragon balls are required to make the total 7). If a player is eliminated, the player that knocks them out gets their dragon ball.

    Once all 7 dragon balls are revealed (or owned by you), you can declare that you’re searching for them, after which you roll a search check each turn and if you get the dragon ball symbol, then roll the 7-sided die to determine which one you found. If you roll one you already have, it goes missing (another player can hide it on the map). If you roll the dragon ball finder, you get an extra roll each turn (which can be given up to avoid losing a dragon ball).

    Once you have collected all 7 dragon balls, you must summon Porunga (yes, we managed to grab Namek’s dragon before Frieza turned it all to lava), turn out the lights and wish for Goku to be revived or summoned there. At this point, Goku will challenge whoever the strongest fighter is. He is not strong enough to defeat any players in his normal form, so you’ll need to tell him to not hold back and then defeat him (because he’ll agree but hold back anyways). Once Goku goes SSJ, he will eliminate one player per turn, starting from the strongest, but after eliminating one player you’ll need to feed him before he feels like fighting the next one. This brings us to the farming mechanics… (continues on for 16 pages)