• thatKamGuy@sh.itjust.works
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    14 hours ago

    It applies to every aspect of game design, not just geometry: texture resolution, lighting, audio fidelity, enemy AI.

    It’s just that geometry happens to be the easiest to use as an example.

    • Grey Cat@lemmy.world
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      1 hour ago

      I feel like there has been a lot of regressions in enemy AI and physics over the years.
      I can still imagine a lot more physics in my games.
      But I agree on the rest yeah.