It’s not mad science, it was a natural development. Today a GPU is a computationally powerful add-on that is installed into computers. Plugging a more powerful co-processor doesn’t make too much sense though.
Frequencies back then were also low enough to tolerate more common shenanigans. Accessing on-board or off-board memory didn’t really make a difference etc.
All I remember was that there were zero Game Genie codes for Super Mario RPG because that cart used so much custom hardware the Game Genie didn’t know how to interface with it.
The SA-1chip is an insane thing to exist.
Some engineer(presumably on a coke binge): What if we just took the whole SNES CPU and put a second one in the cartridge.
Mad scientist: Make the one in the cartridge run 4 times faster.
It’s not mad science, it was a natural development. Today a GPU is a computationally powerful add-on that is installed into computers. Plugging a more powerful co-processor doesn’t make too much sense though.
Frequencies back then were also low enough to tolerate more common shenanigans. Accessing on-board or off-board memory didn’t really make a difference etc.
I didn’t know Xzibit worked for Nintendo.
All I remember was that there were zero Game Genie codes for Super Mario RPG because that cart used so much custom hardware the Game Genie didn’t know how to interface with it.
game genie doesnt interface with it. it simply edits values in the system ram. It doesnt matter whats in the cart, the system ram isnt gonna change
https://gamegenie.codes/snes/super-mario-rpg-legend-of-the-seven-stars/