Do you have any link regarding this? I knew of this kind of trick for NES, SNES and Mega Drive games, but other than memory swapping in the GB, I had no idea there was any additional computing trick?
I don’t think there was anything beyond SRAM for save games for the GB/GBA. There was a number of cartridges with sensors or rumble packs but I can’t find any details about extra computational power on the cartridges.
I would also be interested if there’s some exceptions that I didn’t know about.
Do you have any link regarding this? I knew of this kind of trick for NES, SNES and Mega Drive games, but other than memory swapping in the GB, I had no idea there was any additional computing trick?
I don’t think there was anything beyond SRAM for save games for the GB/GBA. There was a number of cartridges with sensors or rumble packs but I can’t find any details about extra computational power on the cartridges.
I would also be interested if there’s some exceptions that I didn’t know about.
I guess the real time clock on Pokémon games is technically extra computational power 🤓
https://www.gamingalexandria.com/wp/2024/02/every-epoch-cassette-vision-game-preserved-and-emulated/
After looking closer it looks like the Gameboy ones with CPU were mostly unofficial like media player cartridges