Compared to various Xbox models, the PlayStation models were generally custom designed to a specific set of hardware and software criteria that aren’t fully mirrored on Windows PC.
While we’re kibitzing about it, both the PS4 and PS5 are literally AMD x86 based PCs with AMD integrated GPUs stuffed into a plastic shell and running proprietary software. Said proprietary software is the only tricky bit, but both systems’ OS is based on FreeBSD. The OS has its own set of proprietary graphics APIs because Sony is gonna Sony, but they’re still talking to a commodity AMD GPU which could just as easily find its home in a PC.
There is nothing new under the sun for the Playstation platform since the PS3, which was arguably the last interesting iteration.
While we’re kibitzing about it, both the PS4 and PS5 are literally AMD x86 based PCs with AMD integrated GPUs stuffed into a plastic shell and running proprietary software. Said proprietary software is the only tricky bit, but both systems’ OS is based on FreeBSD. The OS has its own set of proprietary graphics APIs because Sony is gonna Sony, but they’re still talking to a commodity AMD GPU which could just as easily find its home in a PC.
There is nothing new under the sun for the Playstation platform since the PS3, which was arguably the last interesting iteration.