It’s currently possible to force games to use FSR4 through decky plugins/launch options. However it looks like Valve is planning to add official SteamOS support for using FSR4.

  • thingsiplay@lemmy.ml
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    1 day ago

    Why Valve is awesome!

    (I’m also very surprised this is possible. I know others like Digital Foundry have replaced DLLs in games under Windows, to change the upscaler or upgrade it. So having this in Steam builtin doesn’t come as a surprise to me at all. What surprises me is, that the Steam Deck seemingly is able to handle FSR4? I thought AMD is working on making FSR4 work on RDNA 3.5 and later 3. But Steam Deck has RDNA 2 hardware. Maybe I don’t understand what I’m even talking about, so please correct and explain this to me then.) Edit: I forgot RDNA 2 support was officially coming from AMD.

        • sp3ctr4l@lemmy.dbzer0.com
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          1 day ago

          For a while, AMD had been kind of… non commital about this… I think they just genuienly did not know if it would be a software/hardware engineering problem they could actually solve,.so they would not want to promise something they didn’t know if they could deliver.

          In that time period, a whole bunch of random opensource people were basically trying their damndest to reverse engineer a seemingly accidentally leaked version of an AMD driver that at least made some of this maybe technically possible.

          By the time the OS reverse engineers managed to basically build an unofficial driver that did actuslly work, though maybe not with the greatest performance… well, I’d guess AMD basically copied some of their homework, and then did their own thing.

    • jokro@feddit.org
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      1 day ago

      Might be for other hardware, like self built PCs and Steam Machine, with Deck gaining support later.