Reached the final level of Star Fox, but got stuck at a fight with Star Wolf. Dunno how many times I have tried, just can’t kill them all, before all my companions are gone, and my ship explodes. May abandon the campaign and “git gud” by playing from start.
Finally reached a big town in Monster Hunter Stories. Not sure if it’s the first such city or the only such city though. I like the feeling of when your characters enter the first big town after leaving their village in JRPGs.
I have also unlocked “Channeling”, it allows you to let a monstie “inhert” trait or moves of another monstie. The monstie you inherit from is gone forever though. I haven’t experimented much with it, but it can allow you to power up your monsties. No proper fusing unlocked yet.
Also faced some boss monsters, who don’t follow the usual of two attacks of one type and then switching to another. Their pattern is also repeatable, but it also means you have to guess it the first few attacks, which means it ends up all being luck. Not a fan of this. Though the combat isn’t much difficult so haven’t had too much of a problem because of it.
It is making me want to play proper Monster Hunter though. I may end up starting MH: Rise or MH: Wilds after finishing this.
On PS side, spent most of my time playing Earth Defense Force 5. Just got the “5% main campaign done” trophy, when I am about halfway through the game. The way game counts missions is that each mission has 20 “check boxes” for 5 difficulty levels with 4 different classes. Since I am playing on normal (2nd difficulty, 3 are unlocked from start, and I guess you unlock last 2 after finishing the game) with just one class, I only get 2 check marks out of 20. So, only after crossing mission 50 or so did I get that trophy. I don’t really care about trophies, but it’s kinda annoying when you finish the game only have a 5% completion trophy, better to get no trophy in that case :grinning:
Going to pause Fallout 4 for a while, started Red Dead Redemption 2 instead. The start of the game, specially the first chapter, is really slow. With the way the game is hyped I was kinda disappointed.
My main issue is with “realism” in the game. All actions have long animations, even looting requires so much time, the character will bend down and check the downed enemy and then stand back up. Or when looting a room, you will have to press the button to open cabinet, which your character will do, then press another button to “Take” and most of the time your character is covering the view so you don’t even know what you are taking, and when you get “you already have maximum amount of this item”, you have no idea what item it is talking about.
The first chapter is more of a tutorial, so hopefully things will speed up after that, but feels a bit annoying right now.
What about all of you? What have you been playing and/or plan to play?


I’m done with World 5 in Yoshi Reads Mystery Books. One world left, maybe I’ll finish it this week to get started on Star Fox.
In Fallout 3, I’ve been heading north for side quests. Lots of Deathclaws this way, which is supposed to be dangerous, I guess. They feel kinda underwhelming, too weak. Super Mutants, Ghouls and even Scorpions have some endgame variant that have a ton of health and make me pull out the heavy damage but the Deathclaw just has its basic form. It doesn’t feel right!
No new glitches to report for Visions of Mana this week. I’m just starting to overlevel a bit thanks to the Cactus bonus that has been doubling my exp gains for weeks now. I don’t think they’ve thought that one all the way through!
I am also officially done with Monster Hunter Wilds now. Going from grinding a very fun boss monster in Zoh Shiah to grinding this ‘new generation’ of boss monster with Omega and Gogmazios killed my motivation. At this point, I’m not even interested in the Ascendance expansion next year. They teased a return of Lao Shan Lung, but how can I trust it not be be ruined by some DPS check or whatever else they come up with? I just don’t enjoy Capcom’s idea of boss battles anymore.
Expansions usually fix issues with the main game, but I think mine are too fundamental. They split skills into weapon and armor skills to account for the ability to carry two weapons at once, but this also means that almost all interesting skills have to be crammed into the three slots you get. Add to that the set bonuses armor gets and creating your own mixed set suddenly becomes very restrictive. This is not what I’ve been grinding every armor set for!
And then there’s the seasons. The environment can look very pretty, but 90% of the time it just doesn’t. Even in the pre-made quests with fixed environments Capcom usually decides to set the season to Fallow and it’s just such a weird decision.
I’d rather play a certain other Monster Hunter game that I’ve been meaning to play for years… but not before taking a long overdue break.
No Legendary Deathclaws in Fallout 3?
Good luck with Yoshi!