Woah, whhaaa?! That game came out in like 1995. I played it and thought it was great but had no idea it had all the hardware compatibility you’re pointing out!
That’s super cool! Did each eye get rendered from a slightly different position? Seems like the game itself would need to support that? Maybe I don’t really understand 3d graphics apis very well though.
Woah, whhaaa?! That game came out in like 1995. I played it and thought it was great but had no idea it had all the hardware compatibility you’re pointing out!
At that time I had 2 voodoo 3d cards in sli mode and could play anything voodoo compatible in 3d with glasses.
It was cool but it was, is and will always be very niche (stereoscopic viewing).
That’s super cool! Did each eye get rendered from a slightly different position? Seems like the game itself would need to support that? Maybe I don’t really understand 3d graphics apis very well though.
Yeah, me either. I just played it with a keyboard.