Yep, and massive game budgets lead to needing lots of customers to offset the costs which leads to sanding off everything that stands out for “broad market appeal” which leads to “a game for everyone is a game for no one.”
The lesson? If making a AAA game without creative risk and without an exploitative funding model is too much of a financial risk for your studio, don’t make AAA games.
I think part of it is that game budgets are too massive.
Yep, and massive game budgets lead to needing lots of customers to offset the costs which leads to sanding off everything that stands out for “broad market appeal” which leads to “a game for everyone is a game for no one.”
The lesson? If making a AAA game without creative risk and without an exploitative funding model is too much of a financial risk for your studio, don’t make AAA games.