

I also have to say, I feel like many people don’t realize how much dexterity and skill it takes to constantly crank that camera.
The twin-stick camera controls are a terrible solution, even if they may be the best we have. They are a major barrier for entry IMHO. With 2D games, you could hand a controller to someone, who doesn’t play games very much and they’d still typically be able to play along. But with 3D games, that’s so much harder, because now you have to press buttons and move the camera at the same time.
So, I imagine, even when the hardware became available, that various studios still tried to find simpler solutions.
Jujutsu is a Git frontend, from what I understand, much like there’s tons of Git GUIs. So, you interact with it in a different way, but you still push to a Git repository and others can interact with your code by using Git.
I guess, it somewhat lessens the grip of Git, because they can hook different backend services (e.g. Subversion, Mercurial, Fossil) into this frontend, and from what I understand, they plan to develop an own backend eventually. But yeah, for now, the communication standard is still Git.