The Picard Maneuver@piefed.world to Facepalm@lemmy.worldEnglish · 7 hours agoImpossible!media.piefed.worldimagemessage-square33fedilinkarrow-up1502arrow-down10
arrow-up1502arrow-down1imageImpossible!media.piefed.worldThe Picard Maneuver@piefed.world to Facepalm@lemmy.worldEnglish · 7 hours agomessage-square33fedilink
minus-squarepanda_abyss@lemmy.calinkfedilinkarrow-up28·6 hours agoHoly shit Can you explain why when I look away and then back the objects reappear? I try not to look away from things I care about in case they don’t come back. I just don’t know how to know when things will reappear when I look again or not.
minus-squaredditty@lemmy.dbzer0.comlinkfedilinkarrow-up4·4 hours agoYeah it’s just our simulation using foveated rendering
minus-squarestupidcasey@lemmy.worldlinkfedilinkarrow-up3·5 hours agoOh, that, yeah that’s just lazy writing.
Holy shit
Can you explain why when I look away and then back the objects reappear? I try not to look away from things I care about in case they don’t come back.
I just don’t know how to know when things will reappear when I look again or not.
Google occlusion culling
Yeah it’s just our simulation using foveated rendering
Oh, that, yeah that’s just lazy writing.