That’s why the cutscenes in Clair Obscur: Expedition 33 are so great. People interrupt each other, talk over each other, are unsure in what they’re saying. And we got that from a frickin’ video game where the action was recorded before the words with the voice actors never being in the same room together.
Simply amazing. I hope they can keep that level up for the movie.
I haven’t played it, but that sounds great honestly! :)
One of the things that absolutely winds me up in game cutscenes is where it becomes super obvious it’s just actors in a room. This is especially apparent when there is ellipsis, such as when a character is interrupted by a surprise event:
Char A: “We should head back before the…”
Char B: “Hey, look out!”
In writing, this is fine, but in the recording booth it almost always ends up with A’s voice actor stopping in the middle of their sentence for seemingly no reason (because they have literally no more script to read) and then B ‘interrupting’ them after a weird pause of dead air, with absolutely no overlap or cross-talk. It’s utterly unrealistic and completely destroys any illusion we were experiencing a genuine interaction.
I’m honestly shocked at how many big-budget games that clearly have a focus on narrative and story put out immersion-breaking rubbish like that and think it’s good enough.
On a somewhat related note, if you enjoy anime and good voice acting then check out “MILKY☆SUBWAY the Galactic Limited Express”
Honestly bjoern’s comment confuses me a bit because the pauses in the dialogue in Clair Obscur are one of the VERY few negatives I’m noticing about the game. They’re clearly pauses between different takes of different actors so it’s not like I’d call the actors bad at their job or the game unplayable because of the pauses or anything. I recognise that it’s a limitation of resources and I can very much live with it in an otherwise very good game. But the pauses are noticeable. Maybe it’s different on different systems…? I play on PS5.
That’s why the cutscenes in Clair Obscur: Expedition 33 are so great. People interrupt each other, talk over each other, are unsure in what they’re saying. And we got that from a frickin’ video game where the action was recorded before the words with the voice actors never being in the same room together.
Simply amazing. I hope they can keep that level up for the movie.
I haven’t played it, but that sounds great honestly! :)
One of the things that absolutely winds me up in game cutscenes is where it becomes super obvious it’s just actors in a room. This is especially apparent when there is ellipsis, such as when a character is interrupted by a surprise event:
Char A: “We should head back before the…”
Char B: “Hey, look out!”
In writing, this is fine, but in the recording booth it almost always ends up with A’s voice actor stopping in the middle of their sentence for seemingly no reason (because they have literally no more script to read) and then B ‘interrupting’ them after a weird pause of dead air, with absolutely no overlap or cross-talk. It’s utterly unrealistic and completely destroys any illusion we were experiencing a genuine interaction.
I’m honestly shocked at how many big-budget games that clearly have a focus on narrative and story put out immersion-breaking rubbish like that and think it’s good enough.
On a somewhat related note, if you enjoy anime and good voice acting then check out “MILKY☆SUBWAY the Galactic Limited Express”
It’s super-short at 3 minutes per episode, and has fantastic VA work that sounds like real people having organic conversations, rather than reading a script. You can watch the whole thing on youtube: https://youtube.com/playlist?list=PL2erzV0ZmZKca9UHllZ2DObnwC56ffwqH
Honestly the best anime I’ve seen in ages.
Honestly bjoern’s comment confuses me a bit because the pauses in the dialogue in Clair Obscur are one of the VERY few negatives I’m noticing about the game. They’re clearly pauses between different takes of different actors so it’s not like I’d call the actors bad at their job or the game unplayable because of the pauses or anything. I recognise that it’s a limitation of resources and I can very much live with it in an otherwise very good game. But the pauses are noticeable. Maybe it’s different on different systems…? I play on PS5.