• Þór Sigurðsson@mast.ttk.is
    link
    fedilink
    arrow-up
    0
    arrow-down
    8
    ·
    edit-2
    2 days ago

    @bjoern_tantau @artyom How do you get that to compute?

    The Steam Frame is a “streaming first” headset - *because* the onboard chip is too feeble for a full onboard OS gaming support.

    That means it is a tethered device (WiFi or Wire - still a tether)

    The Meta Quest series all support tethering (Wired - OR - WiFi) and the older Occulus devices RELY on a tether. The PS VR can be used on a PC with SteamVR so there’s no stopping it from being used like that too.

    I find your computing erroneous.

    • FauxLiving@lemmy.world
      link
      fedilink
      arrow-up
      8
      arrow-down
      1
      ·
      edit-2
      1 day ago

      The Steam Frame is a “streaming first” headset - because the onboard chip is too feeble for a full onboard OS gaming support.

      The Steam Frame has hardware similar or better than the Quest 2, which can run games natively on the headset so it will be capable of local rendering.

      It runs SteamOS, which includes KDE Plasma (and so, would eventually include any merged changes such as this).

      As to the capabilities, it can run the x86 Windows version of Hades 2 @ 1400p using the onboard ARM processor.

      https://www.tomshardware.com/peripherals/gaming-headsets/hands-on-with-valves-new-steam-frame-headset-arm-powered-mixed-mode-device-uses-new-fex-translation-layer-for-traditional-x86-games

      Valve’s engineers emphasized that the company sees the Steam Frame as a “wireless streaming-first device.” […] But that’s not the only way the Steam Frame can game. The company also showed off the x86 version of Hades 2 running standalone (as in not streaming from a PC) on the Steam Frame. And the game ran just fine and looked good at what Valve reps told me was 1400p in a window inside the headset, which I could actually resize to something that filled a large part of my field of view.

      “The magic trick is that the game doesn’t know it’s running on an Arm chip,” designer Lawrence Yang told me. The game may be designed for a Windows PC, but “it’s actually running on Linux, running on Arm.”

      That happens thanks to Fex, which is an emulation layer, so that will almost certainly mean increased power consumption / shorter battery life.

      The software in the OP has very low requirements compared to a game.

      It is only rendering a few 2d planes with textures in an empty space with no lighting or shadows to compute and the ‘background’ is a static image. I would expect that to change to include pass-through video, which is also essentially streaming a texture onto simple geometry with no complex shaders.

      You can see, in Linus Tech Tips preview: https://youtu.be/dU3ru09HTng?t=58 that they are displaying the Steam Library in a way that is very similar to the software in the OP.

      It includes KDE Plasma due to being SteamOS, can run x86 applications natively due to FEX, and we have video of the actual device’s output showing that it is rendering the same ‘2d planes with window contents in 3d space’ as the software in the OP.

      e: forgot the first part of the Tom’s Hardware quote

      • Þór Sigurðsson@mast.ttk.is
        link
        fedilink
        arrow-up
        0
        arrow-down
        6
        ·
        1 day ago

        @FauxLiving and what OP is doing doesn’t require much - but I was’t commenting on OP’s post, I was commenting on the reply claiming the Frame was ready for a full OS. Which it isn’t.

        • Railcar8095@lemmy.world
          link
          fedilink
          arrow-up
          7
          ·
          19 hours ago

          The frame runs SteamOS, which is based on Arch Linux and it’s, by all definitions, a full OS.

          It won’t replace my desktop, but doesn’t need to.

          Stream first != stream only

      • Þór Sigurðsson@mast.ttk.is
        link
        fedilink
        arrow-up
        0
        arrow-down
        1
        ·
        1 day ago

        @FauxLiving the Quest3 runs Android which is a lightweight Linux with a fairly opimosed proprietary graphics engine. It’s literally a powerful embedded device. It’s still too feeble for a full OS. The MQ3 struggles with the high-resolution, high-action games like Asgard’s Wrath 2, not having enough CPU power for the location detection PLUS running the game. The Steam Frame is no different in that aspect, the difference being Steam realizes it and are’t trying to gaslight you about the situation.

        • FauxLiving@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          6 hours ago

          I don’t understand the gaslight comment.

          It is a fact that the Steam Frame will run SteamOS, Valve has already said as much. The Steam Deck also runs SteamOS. You can switch to Desktop mode and the DE that launches in KDE Plasma so SteamOS comes with KDE Plasma. Unless you’ve seen any official statements saying otherwise, it seem like a reasonable conclusion to think that it will run the same OS, which includes KDE Plasma.

          The system resources required to run a desktop environment are at least an order of magnitude less what is required to run a full 3D rendered game at 2x 2064x2208 at 90 FPS (the 90 FPS benchmark from this thread).

    • Björn@swg-empire.de
      link
      fedilink
      arrow-up
      5
      ·
      2 days ago

      But it’s still a full fledged ARM computer running SteamOS including full desktop support. It’s just a matter of time until you can put a mainline Linux distribution on it and have it do whatever you want.

      My guess is that Valve market it as a streaming-first device because they don’t have as many VR titles in their catalogue that can run on it as Meta has for the Quest. It’s a safer bet not to rely on devs porting their lighter games to the Frame.

      And if they do not manage to get Alyx running on it comfortably nobody will blame them because they never promised it in the first place.

      But it is not an exclusively tethered device. Never was. It is a full on gaming PC. Just not one with the power to run newer games. But it’s plenty powerful enough to run all of the Team Beef ports. And besides playing those and lighter flat games I will enjoy playing around with a fully functional Linux OS on a VR headset.

      • mybuttnolie@sopuli.xyz
        link
        fedilink
        arrow-up
        2
        ·
        22 hours ago

        I’m very out of the loop with VR stuff, but am i correct that currently VR on linux is a no go? and frame can not be ran from my linux gaming rig? last I’ve used any VR set was like 10 years ago with oculus rift and i could only play a few games on windows, or use the oculus store…

        dreaming of playing all of the gta games in VR some day

        • Björn@swg-empire.de
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          22 hours ago

          No, VR works on Linux. One of the easier ways to get it running on something like Meta’s Quest 3 is Valve’s Steam Link. And older tethered headsets like Valve’s Index work as well.

          And there are even open source solutions like ALVR to work with streaming headsets.

      • ozymandias117@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 day ago

        They’ve already talked about adding Android APK support, and some APKs have appeared on Steam.

        Their goal seems to be for Meta Quest games to not need recompilation, just for the developer to add it to Steam