Valve and CodeWeavers today released Proton 10.0-4 as their newest update to this downstream of Wine that powers Steam Play for running Windows games on Linux.
Proton 10.0-4 enables more games to now work on Proton stable with the games below having only previously worked on Proton Experimental. Plus there are dozens of game-specific fixes as well as fixing some earlier Proton 10 regressions.
What is this versioning scheme 10.0-4? It’s not semver, it’s not calver.
10.0 is tracking the Wine release it is based on and -4 is their own iteration on that version.
„Valve’s Proton”. At least they acknowledge CodeWeavers exists. They’ve been financing development of Wine for decades and they were able to afford it without taking 30% cut of nearly all PC game sales.
CodeWeavers, also a for profit company, has indeed been at it for decades. I used to pay them to run Outlook something like 20 years ago.
If you want to imply that Valve is not contributing, your own statement works against you. Wine is not new. CodeWeavers is not new. Yet gaming on Linux only really became a thing once Valve got involved.
Most people still cannot install or configure Wine. But they can use Proton in Steam. People gaming everyday still cannot get Office or Photoshop to work. They can play Steam games but would struggle to make StarCraft run (not in Steam).
Valve is organizing all the bits to make an actual ecosystem work. It is why they created Proton vs just sending patches to Wine. It is why they have gamescope. It is why they fund FEX. If is why they created the Steamdeck and Steam Machine.
I have loved CodeWeavers literally for decades. But minimizing the impact that Valve has had on Linux gaming makes no sense.
Wine is dead simple to use. On MacOS which I use on desktop there’s Whiskey, a free front-end although author of that one decided he doesn’t want to cut into Crossover sales because they contributed so much to it.
Let Valve pretend it’s their product in their press releases but why do Linux users do this much free marketing for them is beyond me. You’re allowing PC gaming to become locked like Android/iOS for very little in return.
codeweavers has been selling a wine fork on osx/linux, called crossover, for decades now, taking 100%
without taking 30% cut
Sorry I must have missed something, do you happen to have a PC game distribution platform that has even half the features Steam does and takes less than 30%?
No?
Cool, just making sure.
Lol. you had to shoehorn that bit about the percentage in, didn’t you?
I’m being rage baited by attributing Proton to Valve. Who contributed more to it? Valve, CodeWeavers or volunteers doing it for free?
Valve contracted codeweavers when proton started back in 2016. I would say without Valve, Linux gaming wouldn’t be where it is today. Proton is open source, so anyone can fork it and build on it. Pretending Valve didn’t meaningfully fund and push this effort is misleading. Your comments read less like “credit where it’s due” and more like “Steam bad, therefore Valve contributed nothing”, which just isn’t an honest framing.
They fund one full time employee to work on it. CodeWeavers has been at it as a whole company since the inception.
„Steam bad because Valve is very consciously doing everything to make an impression that Valve is behind most of advancements in Linux gaming”.
I dont know much about this situation, do you have source where I could read more about what valve has or hasnt contributed, and them only employing one person to work on proton?
Valve is literally bankrolling it, and putting all their chips behind it, which is pushing it forward much more then it had been.
You’re making a problem where there isn’t one, enjoy the fruits of their labor.
All their chips behind would likely be enough to employ thousands of Linux devs with money left to spare for a couple of megayachts still.
Proton, as the article states, is a Valve project. It’s a downstream distribution of Wine, which is a massive collaborative effort involving CodeWeavers, Valve, volunteers, and others. My point was only about the segue into platform fee criticism.
Since you’re framing this as ‘rage bait,’ I’ll respectfully disengage here. All the best.
Valve, as in a single paid developer.
This seems to me an application of the 80/20 rule. Valve (and its infrastructure) is taking it the last 20% needed to make it mainstream-viable.








