Leaker here is Brad Lynch, who generally seems reliable as a leaker for Valve software and products. He was also the source for the leaked renders of the steam controller.

  • James R Kirk@startrek.website
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    1 day ago

    Same. I desperately hope they release a version with the regular thumbstick layout instead of the PlayStation layout that’s on the Deck.

    • samus12345@sh.itjust.works
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      1 day ago

      “Regular” thumbstick layout? PlayStation’s was first.

      EDIT: I see you edited your comment to remove “regular”. Thank you! I’ve always been able to use either kind just fine, but I do prefer symmetrical, probably because I play a lot of 2D games and actually use the d-pad.

      • Luci@lemmy.ca
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        1 day ago

        This controller was peak design. I was using a DS3 as my go to pc controller for years before the sticks died.

        • TheAlbatross@lemmy.blahaj.zone
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          1 day ago

          I keep rebuilding the same DS4 controller as it’s ideal as a PC controller, both wired and Bluetooth protocol. But it keeps breaking or wearing down on me and parts keep going up in price and the dang thing is getting beat up. I looked into the 8-bitdo controllers but I didn’t care for the only one they had with the DS layout, their retro one.

          I’ll heavily consider the Steam Controller 2 if the price and quality is right.

          • Luci@lemmy.ca
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            1 day ago

            I love every 8bitdo I own. The pro2 is great, aside from the Nintendo face button labels, it’s become my daily driver and dev controller.

            • samus12345@sh.itjust.works
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              1 day ago

              I’m the opposite, Xbox button labels drive me crazy. I learned the layout on the SNES, so it’s hard for me to adjust. I’ve gotten better since playing more PC games on my Steam Deck since the XBox layout is the default, though I always choose PS button prompts if the game has the option.

              • Luci@lemmy.ca
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                1 day ago

                Universal glyphs are better imo. In my head I call them north, south, east, west instead of a, b, x, y (I’m pretty sure that’s how the facebuttons are labeled in the Linux kernel, regardless of Xbox,Nintendo,ps)

                • samus12345@sh.itjust.works
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                  1 day ago

                  Yes, universal is also good. I like the PS layout because it uses shapes rather than the same letters in different places, though you of course have to memorize which letters are which buttons.

            • TachyonTele@piefed.social
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              1 day ago

              Did your 8bitdo only have nintendo buttons as an option? I was able to pick from three designs for my 8bitdo pro 2

            • TheAlbatross@lemmy.blahaj.zone
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              Roommate has one and I didn’t like the feel as much as the DS4 and the DS4 is cheaper than the DS5. But I had been considering the DS4 over the 8-bitdo, and this is so minor, but I liked that the DS controllers had the speaker compatibility with Death Stranding 1 and 2 to add some little sound effects to the game. Tho those are the only two games I’ve seen it work with on the PC so it’s so so minor.

      • thingsiplay@lemmy.ml
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        1 day ago

        The PS1 controller was my first real PC controller btw, with an adapter! Back then it was such a blast to play emulation with such a great controller. As other PC controllers sucked for the most part.

        • samus12345@sh.itjust.works
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          1 day ago

          It was kind of a pain to find a good controller for PC back in the day. It was nice when standard console controllers just worked with it.

      • James R Kirk@startrek.website
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        1 day ago

        lol who cares who’s first if we’re going with who’s thumbstick layout was first then it’s n64 and I think we agree nobody wants that

        • samus12345@sh.itjust.works
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          1 day ago
          1. Wii, Wii U, and Steam Deck (soon Steam Controller) did it that way

          2. N64 wasn’t dual analog, so not relevant since it wasn’t symmetrical or asymmetrical.

            • Luci@lemmy.ca
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              1 day ago

              The layout was very very non standard and had a single stick. I’m smoking a lot of weed but I can tell you the n64 controller doesn’t count here.

              • James R Kirk@startrek.website
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                12 hours ago

                I said it was first I didn’t say it was standard. But being the first it definitionally can’t be “nonstandard” since it was the only one at the time!

                • OrgunDonor@lemmy.world
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                  17 hours ago

                  How many controllers since the N64 have used that layout? The Sega Saturn Fat Controller is a more standard layout than the N64 controller.

            • samus12345@sh.itjust.works
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              1 day ago

              I’ll just include consoles that came with symmetrical or asymmetrical for simplicity’s sake:

              Symmetrical:

              PS2: 160 million

              PS3: 87 million

              PS4: 117 million

              PS5: 92 million

              Wii U: 14 million

              Symmetrical total: 470 million

              Asymmetrical:

              Xbox: 24 million

              Xbox 360: 84 million

              Xbox One: 58 million

              Xbox Series X: 35 million

              Gamecube: 21 million

              Switch: 155 million

              Switch 2: 17 million

              Asymmetrical total: 394 million

              More people have played on symmetrical controllers than asymmetrical.

              • thingsiplay@lemmy.ml
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                1 day ago

                I prefer assymetrical xbox style for modern games where the analog stick is more important than dpad. For oldschool games I prefer the dpad on the outside (symmetrical) like Playstation does. Just my opinion.

                • Stampela@startrek.website
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                  17 hours ago

                  Similar opinion here! What I’ve noticed since the NES, is that my hands are largely symmetrical, and so the better layout depends more on the game than anything. For example, Microsoft had the advantage for a long time in racing games! Longer triggers giving better control, left stick in a spot making symmetry with the face buttons so everything goes naturally over steering, throttle, brake and whatever the face buttons do in the specific game, maybe turbo or…

                  Similarly, that layout favors games where camera control isn’t important (or possible) like action games, platformers and so on, focusing on movement and actions.

                  Now, the symmetrical sticks? They are perfect for things like fps, as the hands will be comfortably over the same spots: both thumbs on analogs, index and middle fingers over shoulder buttons and if there’s back buttons even a better alternative to face buttons!

                  And as mentioned in another comment, the Steam Deck has everything on the same level, making it perfect for anything. <3

                  I have played so much that nowadays I don’t even notice the difference in layout so much, be it the Dual Sense for games that support it or the GameSir Cyclone 2 for the rest (TMR sticks!) but what I DO notice is the not anymore start and select. Press “mystery button” to open the menu and I’m there, trying to figure out if it’s the one on the right or left side…

            • samus12345@sh.itjust.works
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              1 day ago

              Why would a single analog stick be relevant in a discussion of whether symmetrical or asymmetrical analog sticks are “regular”?

    • TachyonTele@piefed.social
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      1 day ago

      The PlayStation controller is the same as a SNES controller, but with two sticks and finger grips.

      Xbox took thier controller design from the Dreamcast. Which came out long after the SNES, and before the xbox.