MadMadBunny@lemmy.ca to Star Trek Social Club@startrek.websiteEnglish · 19 hours agogreebles!!mander.xyzimagemessage-square15fedilinkarrow-up1111arrow-down10file-text
arrow-up1111arrow-down1imagegreebles!!mander.xyzMadMadBunny@lemmy.ca to Star Trek Social Club@startrek.websiteEnglish · 19 hours agomessage-square15fedilinkfile-text
minus-squareDyskolos@lemmy.ziplinkfedilinkEnglisharrow-up6·19 hours agoI’m no expert on this, but couldn’t it also just be a displacement-map, which is just a texture?
minus-squarepolotype@lemmy.mllinkfedilinkEnglisharrow-up1·18 hours agoYesn’t, it is much harder to compute shadows with a displacement map than with a mesh
minus-squareDyskolos@lemmy.ziplinkfedilinkEnglisharrow-up2·12 hours agoI’m no expert, so…yes, i guess :-)
I’m no expert on this, but couldn’t it also just be a displacement-map, which is just a texture?
Yesn’t, it is much harder to compute shadows with a displacement map than with a mesh
I’m no expert, so…yes, i guess :-)