• Programmer Belch@lemmy.dbzer0.com
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    13 hours ago

    Love the grebble aesthetic, it is used in evangelion, akira, ghost in the shell and multiple book covers for Asimov books. I like the way it seems like the technology was cobbled up together because it worked the first time and they are not going to change it. Reminds me also to some shots from the international space station:

    inside of some ISS chamber

  • usernamefactory@lemmy.ca
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    15 hours ago

    Term coined by someone working on an obscure Star Trek knockoff in the 1970s. A little more warlike, as I recall, not really worth watching of course.

    • otter@lemmy.dbzer0.com
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      14 hours ago

      TBF, though Lucas allegedly coined (more accurately attributed to “model makers at ILM” instead of that assclown), various different projects’ teams used terms like “wiggets” (2001:SO; <1968) and “nurnies” (B5; <1993) over the years, and the “greeble” version became popular only recently, in fact.

      edit: my bad, didn’t clock the “source” of OP’s “fact” until just now

      • usernamefactory@lemmy.ca
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        13 hours ago

        You know your stuff! Gotta say, of those terms “greebles” really does sound best to my ear.

  • Chemo@feddit.org
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    18 hours ago

    This isn’t really a texture, is it? It’s a more of a surface structure.

    • zaphod@sopuli.xyz
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      17 hours ago

      Don’t take texture here as in computer rendering, greeble as a term was originally used for physical models. Think original Star Wars films or Star Trek.

    • polotype@lemmy.ml
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      17 hours ago

      Texture can be used as jargon for an image in 3d/2d rendering (more precisely, any 2D data can be a texture), but it can also be used to talk about the smaller scale detail of a surface (see textured plastic etc)

    • Dyskolos@lemmy.zip
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      18 hours ago

      I’m no expert on this, but couldn’t it also just be a displacement-map, which is just a texture?

  • merc@sh.itjust.works
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    13 hours ago

    I like greebles because space is a vacuum and there’s no drag. Too many series have spaceships that are basically fighter jets in space. Greebles are common on things like Star Destroyers (which are really more battleships than destroyers) and on Star Trek ships. But, the Star Wars ships look too much like the ships you’d find on water. The Star Trek ships at least have a unique look with their warp nacelles. But, the skin of the ships is too smooth. A real ship would probably be more like the ISS than the Space Shuttle, something that never has to worry about air resistance.

    The Expanse is one of the few that has reasonable space-shippy type ships. But, even then, they imagine a kind of conflict with ships boosting around at high G. Real space combat would probably mostly be long-range sniping rather than manoeuvring. There’s nothing at all to hide behind in space. If you can be spotted thousands of km away, why would there be any high-G maneuvers at all? Also, why use chemically-propelled kinetic slugs rather than lasers or particle cannons or something. Space is huge and speeds will be vast. Hitting something with a bullet sounds incredibly hard compared to just using a beam of light.

    I may be an audience of 1, but I want some near future hard sci-fi combat without FTL travel but with in-system battles.