• thatKamGuy@sh.itjust.works
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      14 hours ago

      It applies to every aspect of game design, not just geometry: texture resolution, lighting, audio fidelity, enemy AI.

      It’s just that geometry happens to be the easiest to use as an example.

      • Grey Cat@lemmy.world
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        1 hour ago

        I feel like there has been a lot of regressions in enemy AI and physics over the years.
        I can still imagine a lot more physics in my games.
        But I agree on the rest yeah.