Reached the final level of Star Fox, but got stuck at a fight with Star Wolf. Dunno how many times I have tried, just can’t kill them all, before all my companions are gone, and my ship explodes. May abandon the campaign and “git gud” by playing from start.


Finally reached a big town in Monster Hunter Stories. Not sure if it’s the first such city or the only such city though. I like the feeling of when your characters enter the first big town after leaving their village in JRPGs.

I have also unlocked “Channeling”, it allows you to let a monstie “inhert” trait or moves of another monstie. The monstie you inherit from is gone forever though. I haven’t experimented much with it, but it can allow you to power up your monsties. No proper fusing unlocked yet.

Also faced some boss monsters, who don’t follow the usual of two attacks of one type and then switching to another. Their pattern is also repeatable, but it also means you have to guess it the first few attacks, which means it ends up all being luck. Not a fan of this. Though the combat isn’t much difficult so haven’t had too much of a problem because of it.

It is making me want to play proper Monster Hunter though. I may end up starting MH: Rise or MH: Wilds after finishing this.


On PS side, spent most of my time playing Earth Defense Force 5. Just got the “5% main campaign done” trophy, when I am about halfway through the game. The way game counts missions is that each mission has 20 “check boxes” for 5 difficulty levels with 4 different classes. Since I am playing on normal (2nd difficulty, 3 are unlocked from start, and I guess you unlock last 2 after finishing the game) with just one class, I only get 2 check marks out of 20. So, only after crossing mission 50 or so did I get that trophy. I don’t really care about trophies, but it’s kinda annoying when you finish the game only have a 5% completion trophy, better to get no trophy in that case :grinning:


Going to pause Fallout 4 for a while, started Red Dead Redemption 2 instead. The start of the game, specially the first chapter, is really slow. With the way the game is hyped I was kinda disappointed.

My main issue is with “realism” in the game. All actions have long animations, even looting requires so much time, the character will bend down and check the downed enemy and then stand back up. Or when looting a room, you will have to press the button to open cabinet, which your character will do, then press another button to “Take” and most of the time your character is covering the view so you don’t even know what you are taking, and when you get “you already have maximum amount of this item”, you have no idea what item it is talking about.

The first chapter is more of a tutorial, so hopefully things will speed up after that, but feels a bit annoying right now.


What about all of you? What have you been playing and/or plan to play?

  • De_Narm@lemmy.world
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    11 hours ago

    My partner was out of town, so I just finished 13 Sentinels this week.

    In typical Vanillaware fashion, they ran out of budget and cut a lot of things. I’ve read something about up to 50%. At the very least, the game should have been 15 Sentinels. Despite that, the story is a wild ride and has a satisfying conclusion. Honestly, I’ve enjoyed it even more that Danganronpa previously. Some open questions remain and a few plot points seemingly get dropped, but in the end, I just like the entire cast and loved the structure. There’s always a mystery, a twist or a new perspective and in the end everything kinda just clicks together.

    There’s one gaping hole in my understanding I couldn’t find an answer to, maybe someone who’ve played game could answer this:

    Heavy spoiler

    Assuming all 2188 logs are true, which is implied but theoretically unprovable, why did they give the 15 clones nanomachines?

    They made a point of evacuating from earth and even let people die out in space to prevent an infection with them. After all, they caused the extinction of humanity (even if this is never actually explained further).

    I get that they intended to preserve human culture that way, but it just seems like a ridicules risk to ship the very downfall of mankind with every probe trying to restart it.

    The RTS part of the game was also surprisingly engaging, although mostly on the easy side. But that’s to be expected, as I did almost all the story segments first and could fully upgrade a lot of stuff before even starting it properly. There is even an endgame with an absurd amount of stages to dig your teeth in, but I’ll probably only delve a little bit into them before starting the next game.