This game had some of the most immersive hardware controls and interfaces. It supported a Thrustmaster Mark 2flight stick for your right hand control to aim your weapons:
…a Thrustmaster Mark 2 throttle control for walking speed:
… Thrustmaster pedals for torso twist:
…and even i-glasses VR headset (with head motion tracking that would turn the Mech pilots head inside the cockpit!)
Woah, whhaaa?! That game came out in like 1995. I played it and thought it was great but had no idea it had all the hardware compatibility you’re pointing out!
That’s super cool! Did each eye get rendered from a slightly different position? Seems like the game itself would need to support that? Maybe I don’t really understand 3d graphics apis very well though.
Because PGI are an absolute cumstain of a company that broke their promises of what they were going to do with the franchise right at the get go.
They watered down the flagship product (MW:Online) of them taking over the franchise to “appeal to a wider audience”, while cramming in greedy pay-to-win micro-transactions and alienated and pissed off all the long time fans that paid into the crowdfunding.
When revenue tanked, everything after that was progressively more “minimum viable product that has to work on an Xbox pad held by a five year old with one eye”.
Edit: If they ever do anything else with the franchise, I fully expect it to be 100% AI slop development and artwork.
This game had some of the most immersive hardware controls and interfaces. It supported a Thrustmaster Mark 2flight stick for your right hand control to aim your weapons:
…a Thrustmaster Mark 2 throttle control for walking speed:
… Thrustmaster pedals for torso twist:
…and even i-glasses VR headset (with head motion tracking that would turn the Mech pilots head inside the cockpit!)
Fuck me, I want to experience the game with all that hardware!
Woah, whhaaa?! That game came out in like 1995. I played it and thought it was great but had no idea it had all the hardware compatibility you’re pointing out!
At that time I had 2 voodoo 3d cards in sli mode and could play anything voodoo compatible in 3d with glasses.
It was cool but it was, is and will always be very niche (stereoscopic viewing).
That’s super cool! Did each eye get rendered from a slightly different position? Seems like the game itself would need to support that? Maybe I don’t really understand 3d graphics apis very well though.
Yeah, me either. I just played it with a keyboard.
Seriously?? How is THIS the first I’m hearing about all this??
This game was the shit when it came out. All the force feedback controls were just perfect.
How was this all possible in 1995 but we had to wait for modders to make the latest MW have those features?
Because PGI are an absolute cumstain of a company that broke their promises of what they were going to do with the franchise right at the get go.
They watered down the flagship product (MW:Online) of them taking over the franchise to “appeal to a wider audience”, while cramming in greedy pay-to-win micro-transactions and alienated and pissed off all the long time fans that paid into the crowdfunding.
When revenue tanked, everything after that was progressively more “minimum viable product that has to work on an Xbox pad held by a five year old with one eye”.
Edit: If they ever do anything else with the franchise, I fully expect it to be 100% AI slop development and artwork.
Yes dude, definitely played this game with that top joystick, so fun.