• a4ng3l@lemmy.world
    link
    fedilink
    English
    arrow-up
    29
    arrow-down
    1
    ·
    1 day ago

    €30 vs €80 and I can play it hundreds of hours. Is that so hard of an equation ?

    • cheat700000007@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      1 day ago

      You can play assassin’s Creed for a hundred hours too. Another part of the equation is creativity and ingenuity in mechanics. Paying full price for the same game 4 times with different skins doesn’t cut it

      • a4ng3l@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        1 day ago

        Innovative mechanics are generally where indies are shining though.

        I’m not arguing that some AAA don’t have merits either in play time or other but from a euro per minute of pleasure overall they are not as good as indie games these last 10 or so years.

  • veryblandusername@fedinsfw.app
    link
    fedilink
    English
    arrow-up
    42
    arrow-down
    3
    ·
    1 day ago

    I’d hardly call Palworld innovative, It’s Satisfactory/Factorio meets Rust with legally distinct pokemon. The novelty is what carries it but it didn’t exactly reinvent the genre by any stretch.

    • Jesus_666@lemmy.world
      link
      fedilink
      English
      arrow-up
      43
      arrow-down
      1
      ·
      1 day ago

      Yeah, the novelty is basically that it’s Pokemon with the rose-tinted glasses off. But I’d argue that’s not really what carries it and neither is gameplay that works surprisingly well for something they glued together from Pokemon, Breath of the Wild, and any survival action game.

      What carries it is that Pocketpair have kept improving the game despite legal interference and without succumbing to the temptation of charging more money.

      There’s no pre-launch DLC. There’s no out-of-early-access price hike. The 1.0 release had so much new stuff in it that it could’ve been sold as an expansion pack in the pre-DLC days and they just pushed it as a free update because they felt the game wasn’t done yet. Even the crossover content is free.

      This is a game where the developer actually seems to care about delivering a good product. And I think you can feel it in the quality of the game.

      • ericwdhs@discuss.online
        link
        fedilink
        English
        arrow-up
        7
        ·
        21 hours ago

        Yeah, it would still be a great game in a universe where Pokemon doesn’t exist. The devs are very open about using established game mechanics, and those are established for a reason.

        The closest game to Palworld is probably Ark, being another open-world creature collector, survival crafter combination. However, on top of all the significant aesthetic and QOL changes, Palworld still has a much deeper colony management and creature interaction and optimization angle to still make it quite unique mechanically.

    • DillDough@lemmy.zip
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      1
      ·
      1 day ago

      That’s innovation, combining existing ideas and concepts, building upon what the people before you have built.

  • AbsolutelyNotAVelociraptor@piefed.social
    link
    fedilink
    English
    arrow-up
    20
    ·
    1 day ago

    It’s as if making a game that players enjoy and want to play while keeping the pricing honest and without bullshit battlepasses and dlc’s worked better than making the uptenth slop made to milk the players with nothing but the shareholders in mind. Shocking, I know.

    • ericwdhs@discuss.online
      link
      fedilink
      English
      arrow-up
      3
      ·
      22 hours ago

      Yep, and massive game budgets lead to needing lots of customers to offset the costs which leads to sanding off everything that stands out for “broad market appeal” which leads to “a game for everyone is a game for no one.”

      The lesson? If making a AAA game without creative risk and without an exploitative funding model is too much of a financial risk for your studio, don’t make AAA games.