• Rcklsabndn@sh.itjust.works
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    9 hours ago

    For most of my life VR has been, ‘VR is a great way to experience shitty games and you just have to pay a grand or more for this interactive tummy ache, and your unit may not be supported next year! Buy!’

    I’m going to hold out until I can pick up one of these at the pawn shop for a bill.

    • utopiah@lemmy.world
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      9 hours ago

      ‘VR is a great way to experience shitty games

      Have you tried Half-life: Alyx?

      I recommend you give that, or something equivalent, a go without even buying any hardware. Either ask a friend or go to an arcade. You don’t need to shell out a grand to try.

      If you hate it, move on.

    • Rcklsabndn@sh.itjust.works
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      9 hours ago

      Edit! I’m a 90s kid, and I’m really disappointed that VR hasn’t taken off the way scifi suggested it would. Back then, being absorbed in pure information sounded awesome, but now it is just going the way of 24/7 misinformation advertisements and micro transactions.

      I’ll hold off on VR until there is a decent open source unit that isnt $800.

      • whaleross@lemmy.world
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        8 hours ago

        I remember trying the first VR headset game 1990 that ran on a Commodore Amiga in like 7 fps and was terrible in every way.

        • Blackmist@feddit.uk
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          1 hour ago

          I remember seeing the Virtuality kits on TV in the 90s.

          Clearly absolutely unplayable nonsense, and yet I still wanted to play on one.

          It took so long for hardware to catch up.

        • Rcklsabndn@sh.itjust.works
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          7 hours ago

          Yegods. My first foray into VR was at a high end arcade at North Pier in Chicago. I think the game was Dactyl. The headset was super heavy and none of the goals of the game were explained to me. I basically wandered around for five minutes, shooting green polygons in the sky, then time was up.

          Dad was pissed that he’d blown $20 on it.

          Edit: For historical reference, in the mid 90s $5 could keep your kids occupied at a regular arcade for a couple hours. $20 could have gotten us a couple of movie tickets and some Twizzlers.

          I’d of been angry too.

          • whaleross@lemmy.world
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            7 hours ago

            I think that’s the same game I queued up for like 90 mins at a computer fair to have a few minutes of very confused playtime and that was it.

    • zqps@sh.itjust.works
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      9 hours ago

      I got an Index for cheap last year and was very excited to play a number of my favorite games with optional VR mode. Turns out:

      1. the Index ecosystem is more accessible than expected. 2) the games I was looking forward to all played like ass and made VR seem like a stupid gimmick. 3) In a desperate move that felt like sunk cost fallacy, I tried several VR-only games, and got TOTALLY hooked on modded Beatsaber. This itself made the buy-in worth it.
      • TonyTonyChopper@mander.xyz
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        5 hours ago

        VR-only games

        For the most part VR “ports” of traditional games are not worth buying. The developers usually put 0 effort into them. There are exceptions like sim racing titles, but for the most part games developed specifically for VR will be way better designed