Phoronix article: https://www.phoronix.com/news/Steam-Machines-Frame-2026
Also listed here: https://store.steampowered.com/sale/hardware
Valve has already sent support for the new Steam Controller upstream: https://www.phoronix.com/news/New-Steam-Controller-SDL
Im hyped for a new vr headset.
The VR headset is going to be standalone??
That’s pretty nuts right?
Any ideas on Linux support?
pretty sure it’s SteamOS, an Arch Linux derivative, on a fairly popular Snapdragon platform. probably not too difficult to hack on it.
It days right in the marketing text that the headset is “a PC” which to me implies full SteamOS distro with no limitations on installing a different OS, if you can get the many hardware drivers to work.
It says that it can run Windows applications so it might be the first VR headset that you can actually develop a game on.
The headset itself is running linux and it is meant to be used with the steam machine, which also runs on linux.
They talked about streaming VR games from the SteamOS based steam machine to it.
So with that I’d assume we’re finally getting some much needed progress to SteamVR on linux.
Yeah, this is what I’m most looking forward to in the immediate sense tbh. It’ll be nice to play HLA without crashing every time it loads a new level as it currrently does for me in SteamVR (Monado doesn’t have this issue, but I can’t use my left-handed controls without Steam input :-|)
My understanding from the video is that the headset will run SteamOS itself.
Its a standalone headset that runs steamos.
even more nuts is that it will support pc games via FEX, an emulation layer that runs x86 windows games on ARM in Linux
In addition to streaming from your battlestation
Crazy…
But does it have a crazy price?
Im guessing Vive prices. Id be suprised at less than 1k, but no word on it yet.
Valve said they expect it to be cheaper than the Index, so it shouldn’t be more than 1k
Frankly it all three are logical next steps. With the way windows is going, valve needs to decouple it’s store from the windows dependency. The deck was the tester, now we get the not so cheep next generation
I mean, that was the goal of the original steam machines from 2012 or whatever
I just want them to let me isolate Anticheat BS like the virus it is. All of these hostile Game Studios are full of shit for forcing it. Not happy with BF6 over it still.
I’m sure they’ll be as aggressive with price as the Steam Deck was. The tiny battery and knuckles hand tracking being an optional accessory this time suggest that.
Since the Steam Machine is more like an entry PC and not a console (and will be priced as that), does that mean that SteamOS for desktop will be officially supported?
No, it’s supported on two specific pieces of custom hardware, the Steam Deck and Steam Machine. They’ll get there with general support, but SteamOS isn’t there yet.
Well, there’s official support for some third party handhelds if I remember correctly? Asus and the like? And they just announced that the steam frame (vr headset) will also run steamos, and that’s on a snapdragon ARM SoC. Pretty exciting stuff ahead
In their announcement video, they specifically called out that you can install whatever software you want and showed somebody working on CAD. So, yeah, definitely.
I think they mean SteamOS on other hardware, like a custom built PC.
You’d have to assume so!
I forgot where but some time in the last 3 hours I read that the goal for steamOS is to be supported on all PCs, though it’s an ongoing effort.
That’s a big challenge, but a worthwhile one. The reason that Microsoft exploded in the DOS era was because it ran on everything that was “IBM compatible” aka x86. Meanwhile Apple was over there with a competitive product, but you could only run the software on their OS that ran in their hardware. People were able to get cheap third party x86 compatible computers and run MS-DOS (and later Windows), and they were not locked into a specific vendor doing top to bottom hardware/software support.
If they do this right, they’ll be the go to option for a lot of people who generally use their PC primarily for gaming.
Not to mention that Steam does have competition as an app store, stuff like GOG. I mean, it’s a little bit obnoxious to use both at once, but really not that much of a hassle.
Steam Machine is interesting. It feels like a solid time for someone to disrupt TV based gaming.
If it’s priced at or around $500/$600, I’m getting one. Price will be very important to the success of these products.
Any educated guesses, or layman guesses, about the price?
My layman guess is 600-800, the low price being same price as the top end steam deck on release
For the cube I expect 1k USD minimum.
I don’t see that being the case, it’s relatively low end silicon, with meh levels of RAM and very poor levels of VRAM.
Seems to me like they’re targeting a lower price point, which I think is a good idea if they want to take market share from Microsoft.
Don’t get me wrong, I’m all for lower end system, something I could by for my kids. But given the price of other consoles, I’m a bit nervous about the final price, hence I mentally prepare myself for 1k USD so I can be (hopefully) pleasantly surprised.
Yeah, I was very surprised to see the only upgrade is a generous storage from 512 GiB to 2 TiB… I would rather build my own PC, spend a little extra, cover other needs I have (zfs pool for videos), and get a good GPU that I can always replace for a newer one in a few years… But of course, that’s just me. That new GPU could easily cost as much as the Steam Machine itself, hehe. Of course, it would be way more powerful…
From what I understand the Steam Machine performance is somewhere between Series S and Series X. I don’t think it will cost more than a Series X.
Maybe 600.
The Machine will apparently be about the price of “an entry level PC”.
The Frame will “not cost more than the Index”.
Not more than the index is a low bar considering it’s about the most expensive of the mainstream headsets
Literally every VR headset released this year is over 1k usd. Only meta (and now valve) care about budget headsets
The only ones that released this year are enthusiast premium brands, unless I’m missing any. Last year had the quest and the HTC which I’ll admit I was wrong about, I thought it was lower than exactly 1k
True, but that’s all we got right now. We have to wait and see.
Ok but HL3 wen
Half Life 3? Do you mean Half Life: Barry?
You just added 3 more years to its release
It’s at least 6 years now.
Fuck you Microsoft!
Less concurrent is never a good thing. Steam already got too much power. https://www.xda-developers.com/valve-steam-monopoly-real-gamers-chose/
Luckily unlike monopolies in other sectors, Steam doesn’t involve itself in evil oractices that more or less stops others from competing.
Someone just needs to make a better store, but they can’t because no company big enough to compete is willing to be as user friendly.
Epic, probably the second biggest store people thing about, can’t even make a good platform. They try underhanded practices like bribing developers and customers… maybe they should make their store work properly first.
Also, public companies can’t make good products because they don’t have long term vision. They don’t have long term vision because they need to have good short term profits and profit margins. Look at Xbox eating itself just because they need to have a 30% profit margin right now!
I’m rabidly pro-consumer about most things but I struggle with how we define a market when we talk about steam. In order for steam to be a monopoly you have to drill down through super categories of software sales and then video game sales, to the platform level.
If you look at all digital delivery video game sales they still don’t have a monopoly. You don’t have to deal with steam to play a video game. It’s only PC video game sales where they are close to a controlling market share.
But Steam has far less power over PC gaming than Apple, Sony, or Nintendo do over their respective platforms. Gamers and Devs basically HAVE to deal with those companies to have access to their markets.
I guess this would be the appropiate post to ask under, isnt the steam frame using a last gen flagship arm soc and running linux a huge thing? That seems like its pretty close to us being abke to run linux on a newer phone. Tho at the same time i know phones are unhinged so thats why im asking, whether this is actually a big thing.
Gabephone in 2027? /s
I’d say a lot of the backend stuff has the stars aligning now for such potential. Front end user experience is increasingly the sore spot now.
That seems like its pretty close to us being abke to run linux on a newer phone
You can run Linux on current gen flagship arm SoCs. The framebuffer, gpu and cpu stuff mostly just works (with some support from hardware vendors). It’s the rest of the device that’s the problem: the phone part, the camera, sound, power management, etc.
I’d consider it a significant advancement. Phones have much tighter regulations than many consumer devices and this may not necessarily align with Valve’s long-term business objectives, however, so I have some skepticism but would be pleasantly surprised if they pursued such an endeavor.
Doubtful, phone vendors already had access to binary blobs to run Linux (Android) on them.
It’s no surprise Valve who is buying those SOCs is also provided with them.
Definitely will be grabbing the Steam Machine when it releases.
8gb of vram seems… disappointing
2026 Year of the Linux desktop?
Surely this will bring over a lot of people to Linux
Year of the Linux living room
What is up with Valve and their obsession with those stupid touchpads? I hated that on the old Steam D-Pad. Hypersensitive seemingly every moment except when you needed it to be.
The XBox and the PS figured out how to make traditional controllers very well. Nintendo loves to get freaky with it and does a better than average job of innovating in the space. But Valve just seems to want to cobble together spare parts into a janky whatever the hell this is. I don’t get it.
Whomever is making these things, you don’t have to keep doing this. Just be normal!
I get that the touch pads are meant for mouse emulation. But, it’s a PC! Why wouldn’t I just pair my trackball to it?
For any gaming I’d prefer a mouse for, the gamepad is better. But for some games, the trackball is superior to both. Games like Diablo. I’m not into most of the games that would benefit. Someone named a bunch and yeah, I don’t play those games. But for those games, I have a Logitech trackball I love, the MX570 or whatever. The trackball everyone uses. Not very original, I know, but hey, the thing’s good! It’s why I haven’t bought the Apple Magic Trackpad for my Mac. If I had a mouse, I would have. But the trackball bridges the divide. So yeah, as a trackpad guy (you can’t beat the one on the MacBook) I get it… but not for gaming. Like trying to play Cyberpunk on my MacBook is an exercise in futility. First, there’s no traffic or pedestrians because it’s a base M2 with no GPU (something like a 12th generation Core i5 on the Intel side?) but it runs! At like 720p. But when I look with the trackpad, I randomly shoot because the stupid game doesn’t know how to use a trackpad right. And you shouldn’t use a trackpad for a shooter. But for something that’s 2D or 2.5D or isometric or whatever? Probably the best thing you can use.
I remember hear8ng during the development of the first steam controller, valve have put in a trackball emulator or behavior (whatever it’s called. I’m playing my “English is my second language” card) for the track pads.
I assume they didn’t abandon that and did put it as a configuration for the steam deck, and again still assuming, for the new controller.
If I’m wrong I’m happy to be politely corrected.
Also, hello fellow trackball companion 👋🏾
You’ve obviously never tried them and are just talking out of your ass
I mean he’s being really extreme about it but he’s not exactly wrong. The touchpads on my Deck are more of an annoyance than help because of my smaller hands. I can only remember using it in one game and disabled in others because of how my hands would accidentally brush against them so I would love it if they had a touchpad-less version.
I’d think that you could set them to whatever in Steam Input, if you’re playing a Steam game.
https://steamcommunity.com/app/1675200/discussions/0/597397396010388899/
You can set the touchpads to nothing in their menu. Just delete the command in settings and that will solve it for you…
I believe that you can have per-game settings, so just enable them for that one game you want.
I love the trackpads thanks.
Those pads exist for PC games designed for mouse and keyboard. Sony and MS can get away without them because the games are designed arround for the controllers, while the Steam controller was designed for the games.
In games like point and click adventures, city builders, older 1st person shooters and others made for KB&M, the pads are a god-send when playing on the steam deck or on a TV from the couch.
I used to think XBox controllers were the best controllers on the market. I still think they’re very good. That changed when I held the Steam Deck for the first time. The feel is better overall, and in my opinion the track pads are such an obvious and great improvement on the traditional controller design.
Nowadays when I use other controllers, they just feel “bare bones” and like they’re missing something.
Yeah, I feel like the steam controller was a little hard to get used to, the touchpads always felt a little off, but the steamdeck’s touchpads (and presumably the steam controller 2’s touchpads) are absolutely perfect.
Easiest way to play games made for the PC on a controller. I’ve been playing a lot of early 2000’s RPG’s and they’ve been perfect on the steamdeck: Baldur’s gate 2, Dungeon Siege, Neverwinter Nights, Morrowind, Age of Empires, etc
Indeed. I very much liked the original steam controller in concept, but the execution left a lot to be desired. Like not using the most “plastic” feeling controller I’ve ever touched…
Yeah I love that I can play old PC games from my couch! I recently played through Fallout 1 (partly) on the Steam Deck. Amazing times.
What do you use the Trackpads for? I never felt the need so far and always wondered why they are there in the first place.
They work really well in third-person games for camera control. I beat Elden Ring on a Steam controller; you have a lot more speed and precision than with a stick.
Not who you asked, but I use them for PC games that were built for keyboard and mouse. The track pads on the steamdeck are excellent for emulating a mouse. Baldur’s Gate 2, Dungeon Siege, Neverwinter Nights, Morrowind, Age of Empires, etc.
Newer games were built with controllers in mind, so the joysticks probably feel better in those cases.
The track pads on the steamdeck are excellent for emulating a mouse.
They were passable at best. Finicky and imprecise more often than not.
Yup. You’ve made it clear you hate them.
Mouse control that is more precise than a joystick.
IDK what the fuck the left one is really for tho; a stick or even buttons would be just fine for movement. I am of the camp that thinks they’re uncomfortable and work less reliably than a joystick. Even a laptop trackpad is used with an index finger not normally a thumb and I never could get used to it. I hate my Steam controller and regret buying it.
It can be one button, or it can be 16 buttons or a radial menu or an axis or… I think it’s great especially for older PC games that weren’t designed with gamepads in mind.
I use laptop trackpads with my thumb all the time
I use Dualsense for controller which has a trackpad, but I can’t imagine using it for anything other than the occasional click or two. Do you find them good enough for games? If so, which ones?
My absolute favourite thing about them is that they allow me to play games designed for mouse and keyboard from my bed! Like any old PC games (fallout, wasteland, baldurs gate, etc).
I don’t play enough “first person” games to have any valuable input, but when I’ve played things like Elder Scrolls I’ve honestly preferred using the track pads for controlling the camera.
Interesting, thanks for sharing!
You could, like, not buy them, you know?
That is the plan.
I feel like if I use this controller those trackpads will go crazy because of my fat hands.
Steam did an amazing job on the controller management, you can already remap everything. Disabling track pads should be easy
Almost everything. I’ve got this weird issue where my controller gets misrecognised as the wrong type, and there’s simply no way for me to force steam to recategorise it.
I’m just glad they have dual thumbsticks now. I bought their last model on sale but quickly shelved it. Couldn’t get used to the touchpads and didn’t want to spend the next 2 months sucking at every game I played.
“The hands you have used to game are too fat. To obtain a special gaming wand, please mash the controller with your palm now”
You would need REALLY massive hands to touch those when your thumbs are resting on the analog sticks or the face buttons.
The Steam Deck uses the capacitive thumb stick sensors to completely disable the trackpads as soon as the stick above the respective pad is touched. This works very well, so I think they‘ll implement the same thing here.
That brings up my following question.
If the thumb sticks are capacitive and they wear smooth over time how do you replace them? Are the capacitive sensors under stick caps? Do you just have to replace the rim only?
Does your capacitive phone screen wear smooth over time?
(The point being hopefully they’ll be made of something that doesn’t wear down from human fingies)
The case around it does. That’s what I want to replace.
I assume the same way the steam deck gets replacement sticks. You’d replace the entire thumb cap and run a wire under and to a specific connector. So its unlikely you’ll get a third party solution with capacitive touch but getting official parts shouldn’t be impossible either, just more tedious.
I’ve not had any wear like that on my deck, but I’m not crazy hard on controllers. At worse the whole stick can be pretty easily replaced. The repairability on Valve hardware gets a high priority.
That’s so fucking cool
On the opposite of the spectrum, my small hands doesn’t play well with that feature. The capacitive sensors only works if your fingers touch the top of the sticks but I usually move the sticks by pushing on the round edges of it so I still occasionally brush against the touch pads which is annoying.
You should be able to disable them on a game by game basis if needed. Annoying thiugh
So, I’ve been wanting to buy a controller to play classic games.
After doing some research I got an 8bit Do classic 2, which looked and felt great, but I guess couldn’t work with my Bluetooth.
Should I just get an Xbox controller, or hold out for this new Nintendo tech (I only game on PC and Switch, currently).
I’ve bought three controllers for my PC over the years, and none of them have been universally usable.
Does that controller work with one of 8bitdo’s wireless dongles? They’re pretty cheap - I paid around £8 for mine a few years back - but it will need a USB-A port free. Might be a stopgap so you can decide if something else better suits your needs.
I’ll give that a try, mine didn’t come with a dongle.
Update the firmware on the 8Bitdo, it should support Steam Input natively on the newer versions
Playstation definitely have the most cross platform support (and accessories) out of all of these, and solid build quality. Nintendos pro controller could have been nice if they actually cared about it, but they dont so Googles Stadia is a great standin if you can get it for cheap. I wont even talk about microshits options …
I vastly prefer the PlayStation DualSense to the Xbox Series controller, so look into that. It’s a little more expensive but the build quality is much higher and it includes an internal rechargeable battery. Oh, and the wireless connection actually works reliably, Xbox pad disconnects constantly and it’s infuriating. Updated the firmware, etc, lots of other people online with the same issue. It’s honestly embarrassing for Microsoft that this is their standard controller. Feels like they’re trying to nudge people to spend more for the Elite controller.
The Steam Controller 2 looks like it’s going to be amazing; I do miss the extra Steam Deck inputs when I use my DualSense. Those back grip buttons are so useful.
If you want to play just controller games, this one is probably overkill and maybe a bit bulky. I guess the HD haptics are neat.
Then again, it likely won’t be any more expensive than the scam amount of money microsoft charges for their basic, non-HAL effect, non-gyro, basic haptics controllers.
But what about the steam carrots and broccoli?
Or the Steam(ed) Dumpling.
Or the steamed hams
There are a lot of specs missing from what the streets were hoping for from the holy grail of VR headsets, but I’m starting to believe that they are not going for that. It seems they want to win in the mid-range market competing directly with Meta. Honestly, “Quest 3 without Meta” is already very compelling. I guess it’s not all down to how competitively they decide to price it. “Cheaper than Index” is already good news for my wallet at least.
”Quest 3 without Meta” is what I’ve been dreaming about. I feel like Steam Frame could be my entry to the VR space, if the price is decent.
I don’t see it in the hardware design, but from a software perspective the groundwork is there for modularity. Offloading the core compute to the PC frees up onboard processing to run peripherals like full color front cameras (onboard are black and white / IR) and more advance proximity detection, hell hook up lidar and go nuts with full body tracking.
That said, all of that would depend on decent I/O. 2x USB4 ports would go a long way.
I believe the cost of Meta devices is also subsidized by surveillance capitalism, so if this costs more, doesn’t spy on you, and lets you do whatever you want with your own hardware, then it’s worth voting with your wallet. If Valve somehow is able to price this similarly to a Quest 3 while having better specs and without exploiting their customers like Meta does, then all hail the great and mighty Gabe.
Personal privacy is always worth the cost. The ‘subsidies’ can go away anytime, so better to not be locked into an expensive spyware platform to begin with.
I just recently upgraded from my OG Vive because I didn’t want an inside out tracking or wireless, but… let’s see what the price is and if the thing is actually as good in real world conditions as Linus makes it look. I might just try those pancake lenses (because the Vive Pro 2 lenses are bad).
And yeah, I will never give Meta money. Not directly, and indirectly as little as I can.


























