• peppy@lemmy.ml
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    23 minutes ago

    Does it work the same for MacOS builds? I use Heroic on a M4 Pro

  • JATth@lemmy.world
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    10 hours ago

    Completely missing from the article is the syscall user dispatch being utilized finally: hardcoded NT syscalls can be handled instead of crashing. So, a program which didn’t work previously or crashed often may very well now work with Wine 11.5

  • ohshit604@sh.itjust.works
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    8 hours ago

    Would be nice if wine prefixes were capable of reading and writing to other drives on the system and not just the drive the prefix is on.

    Also the file manager wine uses sucks.

  • youmaynotknow@lemmy.zip
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    19 hours ago

    Every time I see something that points at Microsoft losing market share, I get really excited. This is great.

    • Mesophar@pawb.social
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      10 hours ago

      “but but but excuses and niche use cases and muh kernel level anti-cheat games!”

  • httperror418@lemmy.world
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    8 hours ago

    Nice!

    I’ve been on windows for ages because of EA anti cheat which drives me nuts (I enjoy the random game of battlefield or FC with friends)

    I really want to make the jump for other games like Sims 3 etc which this update is amazing for but EA enabling Linux will be the final nail to make me jump

  • Paranoid Factoid@lemmy.world
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    16 hours ago

    I’m less interested in games and more interested in creative apps. If Affinity on Linux is actually useful now, I’d make the transition. Gimp still lacks layer masks for adjustments. I want better tools.

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        11 hours ago

        Come on. Since 1997 and Ps 7, every adjustment had its own alpha mask to paint where and how much that adjustment would take place in the frame. Affinity does this. Hell, Krita has done this for nearly 20 years.

        Gimp 3 is a genuine improvement. But what you propose is the kind of delusional thinking seen in ‘Gimp is better than Photoshop’ advocacy videos on YouTube. The kind of advocacy that has ruined GIMP’s reputation among people who actually use this software.

        Your half baked solution does not do the job.

        • CmykStudent@fosstodon.org
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          11 hours ago

          @Paranoidfactoid Trust me, I’m well aware the UX can be a lot better - I’m the person who implemented initial non-destructive filters for GIMP 3.0. :)

          I’m just saying that it can be done in GIMP right now, and I linked a plug-in that makes it easier (it adds a menu option that does all I said in a single step). I’m happy to hear feedback from people who use GIMP on how to improve it further.

          • Paranoid Factoid@lemmy.world
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            10 hours ago

            I realize Gimp is a free project and has limited resources. I’m thankful there are people (like you) who maintain and improve it. Because I run Linux, Gimp and Krita have been my only available go-to tools. But it is painful. I really hope you guys rework the alpha mask code so each adjustment filter gets its own mask. Maybe in 3.4 or whatever.

            Layer styles for text are a big deal. Being able to reorder adjustments in the stack is a big deal. Vector layers are a big deal. Real improvement has happened. But I do actually use adjustment masks. A lot of people do.

            Thank you for these updates. Another thing I’d really like to see is better integration with Inkscape. It does text better than Gimp. Being able to craft text there and flawlessly import that into Gimp, with all its filters and effects, would really be nice. Inkscape is quite good.

            • CmykStudent@fosstodon.org
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              6 hours ago

              @Paranoidfactoid No worries! I think I misunderstood what you meant by “mask”. Technically, each filter has an associated mask (set to the active selection when applying the filter) - we just don’t have the UI yet to edit it after the fact. It’s on the TODO list.

              I have a pending merge request for exporting Inkscape SVGs that didn’t quite make it into 3.2. I’d like to add better SVG import (as vector not raster) integration as well - Inkscape is awesome.

              • Paranoid Factoid@lemmy.world
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                2 hours ago

                Inkscape has a few text deformation tools Gimp lacks. Importing svgs produced from Inkscape would be a big win. People will use that.

                An alpha mask on an adjustment layer allows for all sorts of useful adjustment blends using paint brushes or black and white gradients. I’m sure you’ve seen how Ps handles adjustment layers. Krita is similar. This is just a common interface element now. It works well. Shrug.

                Good luck. Thank you for Gimp 3. It is a real improvement over prior major releases.

    • dual_sport_dork 🐧🗡️@lemmy.world
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      15 hours ago

      Agreed. I need Corel Suite to work in order to do my job. Once this happens I can move to Linux full time.

      No, Inkscape and GIMP are not “good enough,” before someone pipes up about it.

  • thingsiplay@lemmy.ml
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    19 hours ago

    So this is about NTSYNC (mostly). Based on the post title, I was wondering what changed so drastically. This is a good read to give me some understanding about the NTSYNC topic. Still reading through. What a huge difference to those random blog posts written by an Ai model.

  • rumba@lemmy.zip
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    18 hours ago

    ohhh shit, stop, I can only get so hard…

    How awesome would it be for wine to outperform windows :)

      • rumba@lemmy.zip
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        18 hours ago

        In specific it can, especially in disk access. In general, games are notably, but not earthshatteringly, slower.

  • atopi@piefed.blahaj.zone
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    20 hours ago

    i missed the e in wine and reread the sentence so many times and was confused what windows subsystem for linux had to do with running windows games

    • CheeseNoodle@lemmy.world
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      19 hours ago

      I read win at first as well but then when the sentence started saying positive things I knew I had misread it.