This could be them being smart about it. Compared to various Xbox models, the PlayStation models were generally custom designed to a specific set of hardware and software criteria that aren’t fully mirrored on Windows PC. It is a non-zero cost to convert and support.
There may be some individual success, but the aggregate may be a money losing proposition. At that point, why support a market that is only costing them money?
Compared to various Xbox models, the PlayStation models were generally custom designed to a specific set of hardware and software criteria that aren’t fully mirrored on Windows PC.
You’re talking about the devices that can fully be turned into a PC. Sure, the hardware set is a specific thing (just like Xbox, though I guess they have two versions). However, the only thing that makes it not work like a PC is the software.
Yes, it is a non-zero cost. I’m pretty sure the dollar cost isn’t the reason for it though. They care about the opportunity cost of not having exclusives. The PC ports made them profit. It just wasn’t as much as they hoped, and it made the console less desirable.
Compared to various Xbox models, the PlayStation models were generally custom designed to a specific set of hardware and software criteria that aren’t fully mirrored on Windows PC.
While we’re kibitzing about it, both the PS4 and PS5 are literally AMD x86 based PCs with AMD integrated GPUs stuffed into a plastic shell and running proprietary software. Said proprietary software is the only tricky bit, but both systems’ OS is based on FreeBSD. The OS has its own set of proprietary graphics APIs because Sony is gonna Sony, but they’re still talking to a commodity AMD GPU which could just as easily find its home in a PC.
There is nothing new under the sun for the Playstation platform since the PS3, which was arguably the last interesting iteration.
This could be them being smart about it. Compared to various Xbox models, the PlayStation models were generally custom designed to a specific set of hardware and software criteria that aren’t fully mirrored on Windows PC. It is a non-zero cost to convert and support.
There may be some individual success, but the aggregate may be a money losing proposition. At that point, why support a market that is only costing them money?
You’re talking about the devices that can fully be turned into a PC. Sure, the hardware set is a specific thing (just like Xbox, though I guess they have two versions). However, the only thing that makes it not work like a PC is the software.
Yes, it is a non-zero cost. I’m pretty sure the dollar cost isn’t the reason for it though. They care about the opportunity cost of not having exclusives. The PC ports made them profit. It just wasn’t as much as they hoped, and it made the console less desirable.
If PC game sales are cannibalizing PS sales, then there is a higher cost to creating and selling a PC port than just porting the game.
That’s literally what I said, yes.
While we’re kibitzing about it, both the PS4 and PS5 are literally AMD x86 based PCs with AMD integrated GPUs stuffed into a plastic shell and running proprietary software. Said proprietary software is the only tricky bit, but both systems’ OS is based on FreeBSD. The OS has its own set of proprietary graphics APIs because Sony is gonna Sony, but they’re still talking to a commodity AMD GPU which could just as easily find its home in a PC.
There is nothing new under the sun for the Playstation platform since the PS3, which was arguably the last interesting iteration.