• RQG@lemmy.world
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    19 hours ago

    I like steam. They are a good pro customer company.

    As a developer steam isn’t as nice. They use their dominant market share which is close to a monopoly to take large cuts from developers. Even smaller ones.

    They also disallow selling the game lower elsewhere.

    But among large gaming companies they are still easily one of the best.

    What they did for Linux is huge.

    I hope when gave leaves we won’t all be fucked royally and be reminded why a monopoly is bad.

    So overall positive but conflicted.

    • mojofrododojo@lemmy.world
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      13 hours ago

      They also disallow selling the game lower elsewhere.

      if you use steam’s infrastructure (keys etc).

      if you distribute it yourself or via epic or whatever else, you can price it however you want afaik

    • ElectroLisa@piefed.blahaj.zone
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      16 hours ago

      To my understanding you, as a game dev, cannot resale Steam CD keys cheaper on third party websites. However, if you sell your game on ex. Epic for 15% less, then it’s fine

      • Zykino@programming.dev
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        15 hours ago

        As I saw in a youtube video (that I won’t be able to find again), no.

        If you sell your game through Steam, you cannot have it cheaper anywhere else. Even DRM free version on your website. Even temporary sales.

        I suppose there are some sort of exception for bundles since you technically do not sell the same psckage when bundled with someone else.

        Otherwise games would be cheaper on GOG, Itch, … that take a smaller cut.

        • jtrek@startrek.website
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          13 hours ago

          If you sell your game through Steam, you cannot have it cheaper anywhere else. Even DRM free version on your website. Even temporary sales.

          I don’t see anything about this in their docs. The closest is “You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam. It is important that you don’t give Steam customers a worse deal than Steam Key purchasers.”

          That seems reasonable. If you’re selling DRM-free, you don’t generate steam keys, and valve has no stake in it.

    • marcos@lemmy.world
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      17 hours ago

      We always get reminded why monopolies are bad. Enjoy it while they are good, that never lasts.

      That said, the only monopoly abuse thing I know of is they disallowing lower prices elsewhere. That should be stopped, but it’s pretty mild nowadays.

      • SynonymousStoat@lemmy.world
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        16 hours ago

        You can sell your game for lower prices at other stores, but you can’t sell steam keys of your game on other stores for a lower price.

        • uberfreeza@lemmy.world
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          15 hours ago

          This is probably dumb to ask, but how does this relate to something like Humble Bundle? I know for things like Patreon for example, devs I supported needed to require a minimum total supported before giving keys.

          • SynonymousStoat@lemmy.world
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            14 hours ago

            I’m not entirely sure, but it does seem that steam gives exceptions for limited time sales off steam. From a quick search it also seems like humble bundle is an authorized seller of steam keys so they likely have some sort of agreement.

  • yesman@lemmy.world
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    24 hours ago

    For so many of us, Steam made switching to Linux frictionless and they’d have to do something pretty fucked up to loose my appreciation.

      • KoboldCoterie@pawb.social
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        24 hours ago

        Yeah, I mean… Steam holds the vast majority of the market share, but they got there by… having a good storefront that people actually want to buy from. Any of the others could compete on this metric, too, but they choose not to. It’s like a store surrounded by barbed wire and landmines and caltrops complaining that another store gets more business.

        • uberfreeza@lemmy.world
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          15 hours ago

          Yes, and that also means that the stores like Epic and EA are only fighting to be at Steam’s place in the monopoly. They all want to be the one store/launcher everyone uses. They’re not doing anything particularly different, so no one would even bother trying.

          • Demdaru@lemmy.world
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            16 hours ago

            Doesn’t change shit. Epic is literally pumping out free games and what does it give it? Nothing. Because it’s store is straight up vile to use - no human feedback anywhere, the whole shit is suited for publishers to orchestrate however they see fit. Same shit applies to most online game stores. They are aimed at publishers, not gamers, and thus ignored by the latter.

            But hey, let’s look at two shops that are, slowly but surely, carving their part of the cake. GOG and Itch.io. What differentiates them? Both are trying to play with users. GOG with rescuing old games, dropping DRM as much as possible and working with other launchers and Itch by creating probably the biggest Indie publishing site ever. But Itch.io is niche and GOG is still lagging behind.

            • Luminous5481 "Murder All Zionists" [they/them]@anarchist.nexus
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              20 hours ago

              Battle.net didn’t have a storefront until 2013, two years after Skyrim became the first AAA game to launch exclusively on Steam. Steam launched in 2003 and by 2005 was selling games from other developers. Games for Windows didn’t launch until 2007. Stardock only ever sold software published by one corporation.

              so yeah, those options didn’t exist for years after Steam, like I said. I appreciate you providing good examples to prove my point tho.

          • CyberEgg@discuss.tchncs.de
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            21 hours ago

            Yeah, sure. But I still have not heard about doubious methods to keep it that way. Like Lego suing other brick brands over copyright while stealing designs or using customs services to crackdown on shops criticizing their methods.

              • CyberEgg@discuss.tchncs.de
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                14 hours ago

                No. It’s also about accusability. Steam did not work to become a monopoly by shady practice, it became a quasi monopoly by offering a good product and no competitor giving Steam’s customers a reason to switch.

    • StillAlive@piefed.world
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      23 hours ago

      I guess the difference is that the monopoly is the result of having good products and not anti-customer tactics. Glares at Microsoft