The CD case was all warped due to heat, the CD didn’t survive either :/

How long was it there? Some years, i think

  • SuspiciousCarrot78@aussie.zone
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    4 hours ago

    That game came out in 94 or 95. I use to play it on a 486 DX2 50

    How long has it been since you’ve cleaned your car, kimosabe? 🤣

    • Reygle@lemmy.world
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      1 hour ago

      With TURBO MODE ON babyyyy

      #BringBackTurboButtons, but now so we can underclock our PCs to save power and heat

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    8 hours ago

    When I was in my teens I played Mechwarrior, a LOT, with my friend Dan. I don’t remember what version it was at the time, but it was early on. One of us would build a Flea and try to take down the other in an ultra-heavy mech.

    Dan died about 2 years ago. I just went on an emotional roller coaster for a few minutes. Hug your friends.

    • ContriteErudite@lemmy.world
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      7 hours ago

      Sorry to hear about your friend, it sounds like you meant a lot to each other. I second that our friends all deserve to know how much we love them.

      One of my favorite gaming memories is playing MW4: Mercenaries with roommates circa 2002, where I won the grand championship piloting a Cougar.

      EDIT: Just remembered my “Daishi Pepperbox”: assault-class Daishi fitted with nothing but machine guns and as much frontal armor as it could carry. My strat was to charge straight at opponents, let the armor soak up incoming fire, then drop an alpha strike as soon as I got into machine gun range. Watching their mech turn from green to red to black on my HUD in just a handful of seconds was glorious.

  • bthest@lemmy.world
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    7 hours ago

    Too bad bad about the disc. I get replacement jewel cases by pulling junk music CDs out of the local thrift store’s trash cans and then toss the inserts.

  • TaeKwonDoh@lemmy.world
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    8 hours ago

    Remember playing Mechwarrior 3050 on a SNES at a Funcoland. Top tier action right there.

    Anyone else thought this had something to do with Robocop when they saw the mech in motion?

    • firepenny@lemmy.world
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      2 hours ago

      Can’t answer your question but I just played 3050 this week on a whim, and had a few hours of fun!!

    • Rose@slrpnk.net
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      5 hours ago

      Yeah, Mechcommander and MechWarrior 4 had suprisingly good live action stuff.

      My favourite little thing about Mechcommander was that once you started the mission you got screen with “Connecting to the battlefield…” and static and noise. That’s one way of making loading screens more diegetic, I guess.

    • Shumina@lemmus.org
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      8 hours ago

      That was a very well produced intro movie. I was even impressed by the acting and back then VG acting was…not great.

      Except for the Red Alert C&C movies. “SPACE!!”

      • chiliedogg@lemmy.world
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        7 hours ago

        Anyone remember the Wing Commander 3 and 4 cutscenes?

        Mark Hammil, John Ryhs-Davies, Malcolm McDowell, Tom Wilson, Casper Van-Dien, and even Walton Goggins!

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    19 hours ago

    This game had some of the most immersive hardware controls and interfaces. It supported a Thrustmaster Mark 2flight stick for your right hand control to aim your weapons:

    …a Thrustmaster Mark 2 throttle control for walking speed:

    … Thrustmaster pedals for torso twist:

    …and even i-glasses VR headset (with head motion tracking that would turn the Mech pilots head inside the cockpit!)

    • TrickDacy@lemmy.world
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      19 hours ago

      Woah, whhaaa?! That game came out in like 1995. I played it and thought it was great but had no idea it had all the hardware compatibility you’re pointing out!

      • Strider@lemmy.world
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        5 hours ago

        At that time I had 2 voodoo 3d cards in sli mode and could play anything voodoo compatible in 3d with glasses.

        It was cool but it was, is and will always be very niche (stereoscopic viewing).

        • TrickDacy@lemmy.world
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          4 hours ago

          That’s super cool! Did each eye get rendered from a slightly different position? Seems like the game itself would need to support that? Maybe I don’t really understand 3d graphics apis very well though.

    • LordCrom@lemmy.world
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      17 hours ago

      This game was the shit when it came out. All the force feedback controls were just perfect.

      • Fluke@feddit.uk
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        3 hours ago

        Because PGI are an absolute cumstain of a company that broke their promises of what they were going to do with the franchise right at the get go.

        They watered down the flagship product (MW:Online) of them taking over the franchise to “appeal to a wider audience”, while cramming in greedy pay-to-win micro-transactions and alienated and pissed off all the long time fans that paid into the crowdfunding.

        When revenue tanked, everything after that was progressively more “minimum viable product that has to work on an Xbox pad held by a five year old with one eye”.

        Edit: If they ever do anything else with the franchise, I fully expect it to be 100% AI slop development and artwork.

  • LammyToGo32@lemmy.zip
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    9 hours ago

    Nostalgia hit me right there… The first game I ever played was Mechwarrior 2: Mercenaries, back in '98 I believe

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    23 hours ago

    This and Descent are the reasons I play with an inverted Y axis to this day.

    • bitjunkie@lemmy.world
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      8 hours ago

      When I was in 8th grade taking Computer Applications, on Fridays the teacher would let us have free time and we would have 8-player LAN matches of Descent. That game was the shit.

    • zod000@lemmy.dbzer0.com
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      8 hours ago

      I always played with a keyboard and years later I saw someone playing it using a fancy joystick and inverted Y axis and I was shocked at how much more effective it was.

          • zod000@lemmy.dbzer0.com
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            8 hours ago

            Not the same person you replied to, but I first played Descent on my 386 too, but it didn’t run truly smooth unless two upgrades and years later on a dx266. Same with Doom too, really,

      • anomnom@sh.itjust.works
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        19 hours ago

        We played it on a Mac Performa with like 24mb ram and maybe a 75 MHz PPC processor.

        That and a starter’s Jedi game were the first FPV 3D games we’d ever played at home. (Someone had installed doom on the auto as compys at highschool).

        • maccentric@sh.itjust.works
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          5 hours ago

          I remember my first laptop, a b+w PowerBook 520 with 4MB RAM. I bought an 8MB upgrade for it that was $410. You think RAM is expensive today…

    • Deacon@lemmy.world
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      21 hours ago

      Hey, those were the first two games I got to emulate - but including Descent 2.