• chrash0@lemmy.world
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        16 小时前

        pretty sure it’s SteamOS, an Arch Linux derivative, on a fairly popular Snapdragon platform. probably not too difficult to hack on it.

        • Cooper8@feddit.online
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          6 小时前

          It days right in the marketing text that the headset is “a PC” which to me implies full SteamOS distro with no limitations on installing a different OS, if you can get the many hardware drivers to work.

        • Echo Dot@feddit.uk
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          8 小时前

          It says that it can run Windows applications so it might be the first VR headset that you can actually develop a game on.

      • aski3252@lemmy.world
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        7 小时前

        The headset itself is running linux and it is meant to be used with the steam machine, which also runs on linux.

      • vodka@feddit.org
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        17 小时前

        They talked about streaming VR games from the SteamOS based steam machine to it.

        So with that I’d assume we’re finally getting some much needed progress to SteamVR on linux.

        • Walk_blesseD@piefed.blahaj.zone
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          15 小时前

          Yeah, this is what I’m most looking forward to in the immediate sense tbh. It’ll be nice to play HLA without crashing every time it loads a new level as it currrently does for me in SteamVR (Monado doesn’t have this issue, but I can’t use my left-handed controls without Steam input :-|)

    • Blaster M@lemmy.world
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      19 小时前

      even more nuts is that it will support pc games via FEX, an emulation layer that runs x86 windows games on ARM in Linux

      In addition to streaming from your battlestation

              • SuperUserDO@piefed.ca
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                17 小时前

                Frankly it all three are logical next steps. With the way windows is going, valve needs to decouple it’s store from the windows dependency. The deck was the tester, now we get the not so cheep next generation

                • TotalCourage007@lemmy.world
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                  12 小时前

                  I just want them to let me isolate Anticheat BS like the virus it is. All of these hostile Game Studios are full of shit for forcing it. Not happy with BF6 over it still.

            • BurgerBaron@piefed.social
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              14 小时前

              I’m sure they’ll be as aggressive with price as the Steam Deck was. The tiny battery and knuckles hand tracking being an optional accessory this time suggest that.

  • Kyden Fumofly@lemmy.world
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    7 小时前

    Since the Steam Machine is more like an entry PC and not a console (and will be priced as that), does that mean that SteamOS for desktop will be officially supported?

    • Zetta@mander.xyz
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      3 小时前

      In their announcement video, they specifically called out that you can install whatever software you want and showed somebody working on CAD. So, yeah, definitely.

    • LwL@lemmy.world
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      2 小时前

      I forgot where but some time in the last 3 hours I read that the goal for steamOS is to be supported on all PCs, though it’s an ongoing effort.

  • Veedem@lemmy.world
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    18 小时前

    Steam Machine is interesting. It feels like a solid time for someone to disrupt TV based gaming.

    • Suburbanl3g3nd@lemmings.world
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      14 小时前

      If it’s priced at or around $500/$600, I’m getting one. Price will be very important to the success of these products.

  • Donjuanme@lemmy.world
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    19 小时前

    Any educated guesses, or layman guesses, about the price?

    My layman guess is 600-800, the low price being same price as the top end steam deck on release

      • TheGrandNagus@lemmy.world
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        16 小时前

        I don’t see that being the case, it’s relatively low end silicon, with meh levels of RAM and very poor levels of VRAM.

        Seems to me like they’re targeting a lower price point, which I think is a good idea if they want to take market share from Microsoft.

        • kurcatovium@piefed.social
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          3 小时前

          Don’t get me wrong, I’m all for lower end system, something I could by for my kids. But given the price of other consoles, I’m a bit nervous about the final price, hence I mentally prepare myself for 1k USD so I can be (hopefully) pleasantly surprised.

        • adr1an@programming.dev
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          9 小时前

          Yeah, I was very surprised to see the only upgrade is a generous storage from 512 GiB to 2 TiB… I would rather build my own PC, spend a little extra, cover other needs I have (zfs pool for videos), and get a good GPU that I can always replace for a newer one in a few years… But of course, that’s just me. That new GPU could easily cost as much as the Steam Machine itself, hehe. Of course, it would be way more powerful…

    • magic_lobster_party@fedia.io
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      17 小时前

      From what I understand the Steam Machine performance is somewhere between Series S and Series X. I don’t think it will cost more than a Series X.

      Maybe 600.

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      19 小时前

      The Machine will apparently be about the price of “an entry level PC”.

      The Frame will “not cost more than the Index”.

      • croizat@lemmy.ml
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        16 小时前

        Not more than the index is a low bar considering it’s about the most expensive of the mainstream headsets

        • Euphoma@lemmy.ml
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          Literally every VR headset released this year is over 1k usd. Only meta (and now valve) care about budget headsets

          • croizat@lemmy.ml
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            8 小时前

            The only ones that released this year are enthusiast premium brands, unless I’m missing any. Last year had the quest and the HTC which I’ll admit I was wrong about, I thought it was lower than exactly 1k

      • dogs0n@sh.itjust.works
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        2 小时前

        Luckily unlike monopolies in other sectors, Steam doesn’t involve itself in evil oractices that more or less stops others from competing.

        Someone just needs to make a better store, but they can’t because no company big enough to compete is willing to be as user friendly.

        Epic, probably the second biggest store people thing about, can’t even make a good platform. They try underhanded practices like bribing developers and customers… maybe they should make their store work properly first.

        • MashedTech@lemmy.world
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          53 分钟前

          Also, public companies can’t make good products because they don’t have long term vision. They don’t have long term vision because they need to have good short term profits and profit margins. Look at Xbox eating itself just because they need to have a 30% profit margin right now!

        • obsoleteacct@lemmy.zip
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          18 分钟前

          I’m rabidly pro-consumer about most things but I struggle with how we define a market when we talk about steam. In order for steam to be a monopoly you have to drill down through super categories of software sales and then video game sales, to the platform level.

          If you look at all digital delivery video game sales they still don’t have a monopoly. You don’t have to deal with steam to play a video game. It’s only PC video game sales where they are close to a controlling market share.

          But Steam has far less power over PC gaming than Apple, Sony, or Nintendo do over their respective platforms. Gamers and Devs basically HAVE to deal with those companies to have access to their markets.

  • AItoothbrush@lemmy.zip
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    17 小时前

    I guess this would be the appropiate post to ask under, isnt the steam frame using a last gen flagship arm soc and running linux a huge thing? That seems like its pretty close to us being abke to run linux on a newer phone. Tho at the same time i know phones are unhinged so thats why im asking, whether this is actually a big thing.

    Gabephone in 2027? /s

    • BurgerBaron@piefed.social
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      14 小时前

      I’d say a lot of the backend stuff has the stars aligning now for such potential. Front end user experience is increasingly the sore spot now.

    • __dev@lemmy.world
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      7 小时前

      That seems like its pretty close to us being abke to run linux on a newer phone

      You can run Linux on current gen flagship arm SoCs. The framebuffer, gpu and cpu stuff mostly just works (with some support from hardware vendors). It’s the rest of the device that’s the problem: the phone part, the camera, sound, power management, etc.

    • jcs@lemmy.worldOP
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      15 小时前

      I’d consider it a significant advancement. Phones have much tighter regulations than many consumer devices and this may not necessarily align with Valve’s long-term business objectives, however, so I have some skepticism but would be pleasantly surprised if they pursued such an endeavor.

    • azuth@sh.itjust.works
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      7 小时前

      Doubtful, phone vendors already had access to binary blobs to run Linux (Android) on them.

      It’s no surprise Valve who is buying those SOCs is also provided with them.

  • UnderpantsWeevil@lemmy.world
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    19 小时前

    What is up with Valve and their obsession with those stupid touchpads? I hated that on the old Steam D-Pad. Hypersensitive seemingly every moment except when you needed it to be.

    The XBox and the PS figured out how to make traditional controllers very well. Nintendo loves to get freaky with it and does a better than average job of innovating in the space. But Valve just seems to want to cobble together spare parts into a janky whatever the hell this is. I don’t get it.

    Whomever is making these things, you don’t have to keep doing this. Just be normal!

    • CerebralHawks@lemmy.dbzer0.com
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      19 小时前

      I get that the touch pads are meant for mouse emulation. But, it’s a PC! Why wouldn’t I just pair my trackball to it?

      For any gaming I’d prefer a mouse for, the gamepad is better. But for some games, the trackball is superior to both. Games like Diablo. I’m not into most of the games that would benefit. Someone named a bunch and yeah, I don’t play those games. But for those games, I have a Logitech trackball I love, the MX570 or whatever. The trackball everyone uses. Not very original, I know, but hey, the thing’s good! It’s why I haven’t bought the Apple Magic Trackpad for my Mac. If I had a mouse, I would have. But the trackball bridges the divide. So yeah, as a trackpad guy (you can’t beat the one on the MacBook) I get it… but not for gaming. Like trying to play Cyberpunk on my MacBook is an exercise in futility. First, there’s no traffic or pedestrians because it’s a base M2 with no GPU (something like a 12th generation Core i5 on the Intel side?) but it runs! At like 720p. But when I look with the trackpad, I randomly shoot because the stupid game doesn’t know how to use a trackpad right. And you shouldn’t use a trackpad for a shooter. But for something that’s 2D or 2.5D or isometric or whatever? Probably the best thing you can use.

      • JayGray91🐉🍕@piefed.social
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        12 小时前

        I remember hear8ng during the development of the first steam controller, valve have put in a trackball emulator or behavior (whatever it’s called. I’m playing my “English is my second language” card) for the track pads.

        I assume they didn’t abandon that and did put it as a configuration for the steam deck, and again still assuming, for the new controller.

        If I’m wrong I’m happy to be politely corrected.

        Also, hello fellow trackball companion 👋🏾

      • Pycorax@sh.itjust.works
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        14 小时前

        I mean he’s being really extreme about it but he’s not exactly wrong. The touchpads on my Deck are more of an annoyance than help because of my smaller hands. I can only remember using it in one game and disabled in others because of how my hands would accidentally brush against them so I would love it if they had a touchpad-less version.

    • Anarch157a@lemmy.dbzer0.com
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      19 小时前

      Those pads exist for PC games designed for mouse and keyboard. Sony and MS can get away without them because the games are designed arround for the controllers, while the Steam controller was designed for the games.

      In games like point and click adventures, city builders, older 1st person shooters and others made for KB&M, the pads are a god-send when playing on the steam deck or on a TV from the couch.

    • GunnarGrop@lemmy.ml
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      19 小时前

      I used to think XBox controllers were the best controllers on the market. I still think they’re very good. That changed when I held the Steam Deck for the first time. The feel is better overall, and in my opinion the track pads are such an obvious and great improvement on the traditional controller design.

      Nowadays when I use other controllers, they just feel “bare bones” and like they’re missing something.

      • paper_moon@lemmy.world
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        19 小时前

        Yeah, I feel like the steam controller was a little hard to get used to, the touchpads always felt a little off, but the steamdeck’s touchpads (and presumably the steam controller 2’s touchpads) are absolutely perfect.

        Easiest way to play games made for the PC on a controller. I’ve been playing a lot of early 2000’s RPG’s and they’ve been perfect on the steamdeck: Baldur’s gate 2, Dungeon Siege, Neverwinter Nights, Morrowind, Age of Empires, etc

        • GunnarGrop@lemmy.ml
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          19 小时前

          Indeed. I very much liked the original steam controller in concept, but the execution left a lot to be desired. Like not using the most “plastic” feeling controller I’ve ever touched…

          Yeah I love that I can play old PC games from my couch! I recently played through Fallout 1 (partly) on the Steam Deck. Amazing times.

      • einkorn@feddit.org
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        19 小时前

        What do you use the Trackpads for? I never felt the need so far and always wondered why they are there in the first place.

        • Zombiepirate@lemmy.world
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          3 小时前

          They work really well in third-person games for camera control. I beat Elden Ring on a Steam controller; you have a lot more speed and precision than with a stick.

        • paper_moon@lemmy.world
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          19 小时前

          Not who you asked, but I use them for PC games that were built for keyboard and mouse. The track pads on the steamdeck are excellent for emulating a mouse. Baldur’s Gate 2, Dungeon Siege, Neverwinter Nights, Morrowind, Age of Empires, etc.

          Newer games were built with controllers in mind, so the joysticks probably feel better in those cases.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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          19 小时前

          Mouse control that is more precise than a joystick.

          IDK what the fuck the left one is really for tho; a stick or even buttons would be just fine for movement. I am of the camp that thinks they’re uncomfortable and work less reliably than a joystick. Even a laptop trackpad is used with an index finger not normally a thumb and I never could get used to it. I hate my Steam controller and regret buying it.

          • dukemirage@lemmy.world
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            18 小时前

            It can be one button, or it can be 16 buttons or a radial menu or an axis or… I think it’s great especially for older PC games that weren’t designed with gamepads in mind.

      • four@lemmy.zip
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        19 小时前

        I use Dualsense for controller which has a trackpad, but I can’t imagine using it for anything other than the occasional click or two. Do you find them good enough for games? If so, which ones?

        • GunnarGrop@lemmy.ml
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          19 小时前

          My absolute favourite thing about them is that they allow me to play games designed for mouse and keyboard from my bed! Like any old PC games (fallout, wasteland, baldurs gate, etc).

          I don’t play enough “first person” games to have any valuable input, but when I’ve played things like Elder Scrolls I’ve honestly preferred using the track pads for controlling the camera.

  • zer0bitz@lemmy.world
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    19 小时前

    I feel like if I use this controller those trackpads will go crazy because of my fat hands.

    • GottaHaveFaith@fedia.io
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      18 小时前

      Steam did an amazing job on the controller management, you can already remap everything. Disabling track pads should be easy

      • AwesomeLowlander@sh.itjust.works
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        14 小时前

        Almost everything. I’ve got this weird issue where my controller gets misrecognised as the wrong type, and there’s simply no way for me to force steam to recategorise it.

    • BrianTheeBiscuiteer@lemmy.world
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      18 小时前

      I’m just glad they have dual thumbsticks now. I bought their last model on sale but quickly shelved it. Couldn’t get used to the touchpads and didn’t want to spend the next 2 months sucking at every game I played.

    • fistac0rpse@fedia.io
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      17 小时前

      “The hands you have used to game are too fat. To obtain a special gaming wand, please mash the controller with your palm now”

    • NuXCOM_90Percent@lemmy.zip
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      19 小时前

      You would need REALLY massive hands to touch those when your thumbs are resting on the analog sticks or the face buttons.

    • nyankas@lemmy.ml
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      19 小时前

      The Steam Deck uses the capacitive thumb stick sensors to completely disable the trackpads as soon as the stick above the respective pad is touched. This works very well, so I think they‘ll implement the same thing here.

      • fuckwit_mcbumcrumble@lemmy.dbzer0.com
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        18 小时前

        That brings up my following question.

        If the thumb sticks are capacitive and they wear smooth over time how do you replace them? Are the capacitive sensors under stick caps? Do you just have to replace the rim only?

        • Obinice@lemmy.world
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          17 小时前

          Does your capacitive phone screen wear smooth over time?

          (The point being hopefully they’ll be made of something that doesn’t wear down from human fingies)

            • DanWolfstone@leminal.space
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              8 小时前

              I assume the same way the steam deck gets replacement sticks. You’d replace the entire thumb cap and run a wire under and to a specific connector. So its unlikely you’ll get a third party solution with capacitive touch but getting official parts shouldn’t be impossible either, just more tedious.

        • foggenbooty@lemmy.world
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          14 小时前

          I’ve not had any wear like that on my deck, but I’m not crazy hard on controllers. At worse the whole stick can be pretty easily replaced. The repairability on Valve hardware gets a high priority.

      • Pycorax@sh.itjust.works
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        14 小时前

        On the opposite of the spectrum, my small hands doesn’t play well with that feature. The capacitive sensors only works if your fingers touch the top of the sticks but I usually move the sticks by pushing on the round edges of it so I still occasionally brush against the touch pads which is annoying.

        • Nighed@feddit.uk
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          3 小时前

          You should be able to disable them on a game by game basis if needed. Annoying thiugh

  • Rcklsabndn@sh.itjust.works
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    7 小时前

    So, I’ve been wanting to buy a controller to play classic games.

    After doing some research I got an 8bit Do classic 2, which looked and felt great, but I guess couldn’t work with my Bluetooth.

    Should I just get an Xbox controller, or hold out for this new Nintendo tech (I only game on PC and Switch, currently).

    I’ve bought three controllers for my PC over the years, and none of them have been universally usable.

    • DaiDactylos@feddit.uk
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      4 小时前

      Does that controller work with one of 8bitdo’s wireless dongles? They’re pretty cheap - I paid around £8 for mine a few years back - but it will need a USB-A port free. Might be a stopgap so you can decide if something else better suits your needs.

    • 0x0@infosec.pub
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      4 小时前

      Playstation definitely have the most cross platform support (and accessories) out of all of these, and solid build quality. Nintendos pro controller could have been nice if they actually cared about it, but they dont so Googles Stadia is a great standin if you can get it for cheap. I wont even talk about microshits options …

    • Krompus@lemmy.world
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      I vastly prefer the PlayStation DualSense to the Xbox Series controller, so look into that. It’s a little more expensive but the build quality is much higher and it includes an internal rechargeable battery. Oh, and the wireless connection actually works reliably, Xbox pad disconnects constantly and it’s infuriating. Updated the firmware, etc, lots of other people online with the same issue. It’s honestly embarrassing for Microsoft that this is their standard controller. Feels like they’re trying to nudge people to spend more for the Elite controller.

      The Steam Controller 2 looks like it’s going to be amazing; I do miss the extra Steam Deck inputs when I use my DualSense. Those back grip buttons are so useful.

    • tb_@lemmy.world
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      7 小时前

      If you want to play just controller games, this one is probably overkill and maybe a bit bulky. I guess the HD haptics are neat.

      Then again, it likely won’t be any more expensive than the scam amount of money microsoft charges for their basic, non-HAL effect, non-gyro, basic haptics controllers.

  • Opisek@piefed.blahaj.zone
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    16 小时前

    There are a lot of specs missing from what the streets were hoping for from the holy grail of VR headsets, but I’m starting to believe that they are not going for that. It seems they want to win in the mid-range market competing directly with Meta. Honestly, “Quest 3 without Meta” is already very compelling. I guess it’s not all down to how competitively they decide to price it. “Cheaper than Index” is already good news for my wallet at least.

    • magic_lobster_party@fedia.io
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      9 小时前

      ”Quest 3 without Meta” is what I’ve been dreaming about. I feel like Steam Frame could be my entry to the VR space, if the price is decent.

    • Cooper8@feddit.online
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      6 小时前

      I don’t see it in the hardware design, but from a software perspective the groundwork is there for modularity. Offloading the core compute to the PC frees up onboard processing to run peripherals like full color front cameras (onboard are black and white / IR) and more advance proximity detection, hell hook up lidar and go nuts with full body tracking.

      That said, all of that would depend on decent I/O. 2x USB4 ports would go a long way.

    • melfie@lemy.lol
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      15 小时前

      I believe the cost of Meta devices is also subsidized by surveillance capitalism, so if this costs more, doesn’t spy on you, and lets you do whatever you want with your own hardware, then it’s worth voting with your wallet. If Valve somehow is able to price this similarly to a Quest 3 while having better specs and without exploiting their customers like Meta does, then all hail the great and mighty Gabe.

      • e461h@sh.itjust.works
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        12 小时前

        Personal privacy is always worth the cost. The ‘subsidies’ can go away anytime, so better to not be locked into an expensive spyware platform to begin with.

    • Randelung@lemmy.world
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      15 小时前

      I just recently upgraded from my OG Vive because I didn’t want an inside out tracking or wireless, but… let’s see what the price is and if the thing is actually as good in real world conditions as Linus makes it look. I might just try those pancake lenses (because the Vive Pro 2 lenses are bad).

      And yeah, I will never give Meta money. Not directly, and indirectly as little as I can.

  • binarytobis@lemmy.world
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    17 小时前

    I used to work with a guy who worked at Valve prototyping stuff like the steam controller. He was a boomer so he complained about how people were always playing games in the break room and what not. Said he hated that job, his reasons might as well have been a wishlist for my future career. If he wasn’t so damn helpful I would probably hate him to this day.